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3 commits

Author SHA1 Message Date
magic_rb 885bf8943b
Stuff&Things
Signed-off-by: magic_rb <richard@brezak.sk>
2024-01-22 22:36:47 +01:00
magic_rb e5f10c6e34
Replace forM in physics with cmap
Signed-off-by: magic_rb <richard@brezak.sk>
2024-01-03 22:47:58 +01:00
magic_rb 5d53c2aa90
Pre optimization
Signed-off-by: magic_rb <richard@brezak.sk>
2024-01-03 22:40:30 +01:00
20 changed files with 635 additions and 253 deletions

View file

@ -53,6 +53,7 @@
xorg.libXi
xorg.libXext
xorg.libXdmcp
xorg.libXxf86vm
libglvnd
httplz
((raylib.override { includeEverything = true; }).overrideAttrs (old: {

View file

@ -32,6 +32,12 @@ dependencies:
- linear
- extra
- vector
- mtl
- unordered-containers
- primitive
- containers
- GLFW-b
- OpenGL
language: GHC2021
default-extensions:
@ -60,7 +66,7 @@ library:
executables:
rpg-exe:
main: Main.hs
source-dirs: app
source-dirs: rpg
ghc-options:
- -threaded
- -rtsopts

View file

@ -1,6 +1,6 @@
module Main where
import Pong
import Executables.Pong
main :: IO ()
main = pongGame

View file

@ -41,8 +41,12 @@ library
Effectful.State.Static.Local.Lens
Engine
Executables.Minkowski
Lib
Pong
Executables.Pong
Executables.RPG
Noise.Perlin
Signals
Stores.SparseSet
System.OpenGLRenderer
System.Physics
System.Renderer
World
@ -62,17 +66,23 @@ library
LambdaCase
ghc-options: -Wall -Wcompat -Widentities -Wincomplete-record-updates -Wincomplete-uni-patterns -Wmissing-export-lists -Wmissing-home-modules -Wpartial-fields -Wredundant-constraints
build-depends:
apecs
GLFW-b
, OpenGL
, apecs
, apecs-effectful
, base >=4.7 && <5
, bytestring
, containers
, effectful
, effectful-core
, extra
, h-raylib
, lens
, linear
, mtl
, primitive
, text
, unordered-containers
, vector
default-language: GHC2021
@ -94,18 +104,24 @@ executable minkowski
LambdaCase
ghc-options: -Wall -Wcompat -Widentities -Wincomplete-record-updates -Wincomplete-uni-patterns -Wmissing-export-lists -Wmissing-home-modules -Wpartial-fields -Wredundant-constraints -threaded -rtsopts -with-rtsopts=-N
build-depends:
apecs
GLFW-b
, OpenGL
, apecs
, apecs-effectful
, base >=4.7 && <5
, bytestring
, containers
, effectful
, effectful-core
, extra
, h-raylib
, lens
, linear
, mtl
, primitive
, rpg
, text
, unordered-containers
, vector
default-language: GHC2021
@ -127,18 +143,24 @@ executable pong
LambdaCase
ghc-options: -Wall -Wcompat -Widentities -Wincomplete-record-updates -Wincomplete-uni-patterns -Wmissing-export-lists -Wmissing-home-modules -Wpartial-fields -Wredundant-constraints -threaded -rtsopts -with-rtsopts=-N
build-depends:
apecs
GLFW-b
, OpenGL
, apecs
, apecs-effectful
, base >=4.7 && <5
, bytestring
, containers
, effectful
, effectful-core
, extra
, h-raylib
, lens
, linear
, mtl
, primitive
, rpg
, text
, unordered-containers
, vector
default-language: GHC2021
@ -149,7 +171,7 @@ executable rpg-exe
autogen-modules:
Paths_rpg
hs-source-dirs:
app
rpg
default-extensions:
OverloadedStrings
DuplicateRecordFields
@ -160,18 +182,24 @@ executable rpg-exe
LambdaCase
ghc-options: -Wall -Wcompat -Widentities -Wincomplete-record-updates -Wincomplete-uni-patterns -Wmissing-export-lists -Wmissing-home-modules -Wpartial-fields -Wredundant-constraints -threaded -rtsopts -with-rtsopts=-N
build-depends:
apecs
GLFW-b
, OpenGL
, apecs
, apecs-effectful
, base >=4.7 && <5
, bytestring
, containers
, effectful
, effectful-core
, extra
, h-raylib
, lens
, linear
, mtl
, primitive
, rpg
, text
, unordered-containers
, vector
default-language: GHC2021
@ -194,17 +222,23 @@ test-suite rpg-test
LambdaCase
ghc-options: -Wall -Wcompat -Widentities -Wincomplete-record-updates -Wincomplete-uni-patterns -Wmissing-export-lists -Wmissing-home-modules -Wpartial-fields -Wredundant-constraints -threaded -rtsopts -with-rtsopts=-N
build-depends:
apecs
GLFW-b
, OpenGL
, apecs
, apecs-effectful
, base >=4.7 && <5
, bytestring
, containers
, effectful
, effectful-core
, extra
, h-raylib
, lens
, linear
, mtl
, primitive
, rpg
, text
, unordered-containers
, vector
default-language: GHC2021

View file

@ -1,5 +1,5 @@
module Main where
import Lib
import Executables.RPG
main = runGame

View file

@ -1,16 +1,21 @@
{-# LANGUAGE TypeFamilies #-}
module Component.Body (BodyComponent(..), previousPosition) where
import Apecs.Effectful
import Linear.V2
import Control.Lens
module Component.Body (BodyComponent (..), bounciness, friction, immovable) where
data BodyComponent
= Body
{ previousPosition :: V2 Float
import Apecs.Effectful
import Control.Lens
import Linear.V2
data BodyComponent = Body
{ bounciness :: Float
, friction :: Float
, immovable :: Bool
}
deriving Show
deriving (Show)
instance Component BodyComponent where type Storage BodyComponent = Map BodyComponent
makeLensesFor
[ ("previousPosition", "previousPosition")
] ''BodyComponent
[ ("bounciness", "bounciness")
, ("friction", "friction")
, ("immovable", "immovable")
]
''BodyComponent

View file

@ -1,15 +1,21 @@
{-# LANGUAGE DerivingStrategies #-}
{-# LANGUAGE TypeFamilies #-}
module Component.Position (PositionComponent (..), position) where
import Apecs.Effectful
import Linear.V2
import Apecs.Core
import Control.Lens
import Foreign.Storable
import Linear.V2
import Stores.SparseSet
newtype PositionComponent
= Position
newtype PositionComponent = Position
{ position :: V2 Float
}
deriving Show
instance Component PositionComponent where type Storage PositionComponent = Map PositionComponent
deriving (Show)
deriving newtype (Storable)
instance Component PositionComponent where type Storage PositionComponent = SparseSet IO PositionComponent
makeLensesFor [("position", "position")] ''PositionComponent
instance ComponentDefault PositionComponent where
componentDefault = Position (V2 0 0)

View file

@ -1,13 +1,20 @@
{-# LANGUAGE DerivingStrategies #-}
{-# LANGUAGE TypeFamilies #-}
module Component.Velocity (VelocityComponent (..), unVelocity) where
import Apecs.Effectful
import Foreign.Storable
import Linear.V2
import Stores.SparseSet
newtype VelocityComponent = Velocity (V2 Float)
deriving (Show, Num)
instance Component VelocityComponent where type Storage VelocityComponent = Map VelocityComponent
deriving newtype (Storable)
instance Component VelocityComponent where type Storage VelocityComponent = SparseSet IO VelocityComponent
unVelocity :: VelocityComponent -> V2 Float
unVelocity (Velocity v) = v
instance ComponentDefault VelocityComponent where
componentDefault = Velocity (V2 0 0)

View file

@ -11,6 +11,7 @@ module Effectful.Raylib (
getScreenToWorld2D,
isMouseButtonPressed,
isMouseButtonReleased,
getFPS,
clearBackground,
runDraw2D,
measureText,
@ -44,6 +45,7 @@ data Raylib :: Effect where
GetScreenToWorld2D :: V2 Int -> RL.Camera2D -> Raylib (Eff es) (V2 Float)
IsMouseButtonPressed :: RL.MouseButton -> Raylib (Eff es) Bool
IsMouseButtonReleased :: RL.MouseButton -> Raylib (Eff es) Bool
GetFPS :: Raylib (Eff es) Int
type instance DispatchOf Raylib = Dynamic
data RaylibDraw :: Effect where
@ -85,6 +87,9 @@ isMouseButtonPressed mouseButton = send (IsMouseButtonPressed mouseButton)
isMouseButtonReleased :: (HasCallStack, Raylib :> es) => RL.MouseButton -> Eff es Bool
isMouseButtonReleased mouseButton = send (IsMouseButtonReleased mouseButton)
getFPS :: (HasCallStack, Raylib :> es) => Eff es Int
getFPS = send GetFPS
clearBackground :: (HasCallStack, RaylibDraw :> es) => RL.Color -> Eff es ()
clearBackground color = send (ClearBackground color)
@ -121,6 +126,7 @@ runRaylibWindow width height name effect = do
<&> \(RL.Vector2 x y) -> V2 x y
IsMouseButtonPressed mouseButton -> liftIO $ RL.isMouseButtonPressed mouseButton
IsMouseButtonReleased mouseButton -> liftIO $ RL.isMouseButtonReleased mouseButton
GetFPS -> liftIO RL.getFPS
liftIO $ RL.closeWindow window
where

View file

@ -104,8 +104,8 @@ startEngine = do
engineInput
applyVelocity'' @w
collisionAABB @w
resolveAABB @w
-- collisionAABB @w
-- resolveAABB @w
enginePhysics
@ -115,9 +115,11 @@ startEngine = do
color <- readVal @backgroundColor @RL.Color
clearBackground color
getFPS >>= unsafeEff_ . print
render @w
renderOrigins @w
renderBoundingBoxes @w
renderCollision @w
-- renderOrigins @w
-- renderBoundingBoxes @w
-- renderCollision @w
engineRendering

View file

@ -67,6 +67,7 @@ runGameState action = do
AE.newEntity @World
( Position $ V2 0 0
, Box RL.green (0, 0) (1, 1)
, Body 0.0 0.0 False
, AABB (V2 1 1) (V2 0 0)
)
@ -74,6 +75,7 @@ runGameState action = do
AE.newEntity @World
( Position $ V2 2 0
, Box RL.green (0, 0) (1, 1)
, Body 0.0 0.0 False
, AABB (V2 1 1) (V2 0 0)
)
@ -151,7 +153,7 @@ runEngine = interpret \env eff ->
Position bpos <- AE.get @World @PositionComponent box'
let offset = pos - bpos
let (mpos, maabb) = aabbFromBounds (minkowskiDifference box1' box2') (V2 0 0)
-- liftIO $ print (Velocity (offset ^. _x) (offset ^. _y))
AE.set @World minkowski' (mpos, maabb)
AE.set @World box' (Velocity $ V2 (offset ^. _x) (offset ^. _y))
Nothing -> pure ()

View file

@ -1,6 +1,6 @@
{-# LANGUAGE AllowAmbiguousTypes #-}
module Pong (pongGame) where
module Executables.Pong (pongGame) where
import Apecs.Effectful qualified as AE
import Common hiding (playerMovement)
@ -8,6 +8,7 @@ import Control.Lens hiding ((%=), (.=))
import Control.Monad.Extra
import Data.Text qualified as T
import Effectful
import Effectful.Dispatch.Static
import Effectful.Raylib
import Effectful.Reader.Static
import Effectful.State.Static.Local
@ -66,7 +67,7 @@ playerMovement
:: forall w es
. ( Raylib :> es
, AE.Get w PositionComponent
, AE.Set w PositionComponent
, AE.Set w VelocityComponent
, AE.ECS w :> es
, Reader GameConfig :> es
)
@ -75,89 +76,15 @@ playerMovement
-> Eff es AE.Entity
-> Eff es ()
playerMovement (up, upSpeed) (down, downSpeed) entity = do
playArea <- asks @GameConfig (\c -> c.playArea)
isKeyDown up
>>= flip
when
(entity >>= flip (AE.modify @w @PositionComponent) (\(Position p) -> clampPosition playArea . Position $ V2 (p ^. _x) (p ^. _y + upSpeed)))
isKeyDown down
>>= flip
when
(entity >>= flip (AE.modify @w @PositionComponent) (\(Position p) -> clampPosition playArea . Position $ V2 (p ^. _x) (p ^. _y + downSpeed)))
where
clampPosition
:: Int
-> PositionComponent
-> PositionComponent
clampPosition playArea (Position position)
| position ^. _y > int2Float playArea / 2 - 1 = Position $ V2 (position ^. _x) (int2Float playArea / 2 - 1)
| position ^. _y < int2Float playArea / 2 * (-1) + 1 = Position $ V2 (position ^. _x) (int2Float playArea / 2 * (-1) + 1)
| otherwise = Position position
entity' <- entity
ballMovement
:: forall es
. ( AE.ECS World :> es
)
=> Eff es AE.Entity
-> Eff es AE.Entity
-> Eff es AE.Entity
-> Eff es AE.Entity
-> Eff es AE.Entity
-> Eff es ()
ballMovement player1 player2 ball top bottom = do
player1' <- player1
player2' <- player2
ball' <- ball
top' <- top
bottom' <- bottom
ballVelocity <- ball >>= AE.get @World
ballMovement'
ball'
player1'
player2'
bottom'
top'
ballVelocity
>>= AE.set @World ball'
where
invertYVelocity
:: VelocityComponent
-> VelocityComponent
invertYVelocity (Velocity (V2 x y)) = Velocity $ V2 x (-y)
invertXVelocity
:: VelocityComponent
-> VelocityComponent
invertXVelocity (Velocity (V2 x y)) = Velocity $ V2 (-x) y
ballMovement'
:: AE.Entity
-> AE.Entity
-> AE.Entity
-> AE.Entity
-> AE.Entity
-> VelocityComponent
-> Eff es VelocityComponent
ballMovement' ball player1 player2 bottom top ballVelocity = do
player1c <- getEntityCollision @World ball player1
player2c <- getEntityCollision @World ball player2
bottomC <- testEntityCollision @World ball bottom
topC <- testEntityCollision @World ball top
let ret = case (player1c, player2c) of
-- (Just collider, _) -> bounce collider
-- (_, Just collider) -> bounce collider
_ | bottomC || topC -> invertYVelocity ballVelocity
_ -> ballVelocity
v2ToVelocity (V2 x y) = Velocity $ V2 x y
bounce collider = ballVelocity -- newVelocity.x (abs newVelocity.y * cloor ballVelocity.y)
-- where newVelocity = v2ToVelocity $ L.normalize collider.offset * sqrt 0.02
-- cloor f
-- | f < 0 = -1
-- | f == 0 = 0
-- | otherwise = 1
pure ret
down <- isKeyDown down
up <- isKeyDown up
AE.set @w entity' $
case (down, up) of
(True, False) -> Velocity $ V2 0 downSpeed
(False, True) -> Velocity $ V2 0 upSpeed
(_, _) -> Velocity $ V2 0 0
ballRespawn
:: ( AE.ECS World :> es
@ -207,6 +134,11 @@ initialise = do
, Position $ V2 (-10) 0
, Box RL.white (0, 0) (0.5, 2)
, AABB (V2 0.5 2) (V2 0 0)
, Body
{ bounciness = 0.0
, friction = 0.0
, immovable = False
}
)
player1 .= player1Entity
@ -216,6 +148,11 @@ initialise = do
, Position $ V2 10 0
, Box RL.white (0, 0) (0.5, 2)
, AABB (V2 0.5 2) (V2 0 0)
, Body
{ bounciness = 0.0
, friction = 0.0
, immovable = False
}
)
player2 .= player2Entity
@ -225,7 +162,11 @@ initialise = do
, Velocity $ V2 0.1 (-0.1)
, Box RL.white (0, 0) (0.5, 0.5)
, AABB (V2 0.5 0.5) (V2 0 0)
, Body (V2 0 0)
, Body
{ bounciness = 1.0
, friction = 0.0
, immovable = False
}
)
ball .= ballEntity
@ -249,12 +190,14 @@ initialise = do
( Position $ V2 0 (int2Float (-playArea) / 2)
, AABB (V2 (int2Float playArea + 2) 0.1) (V2 0 0)
, Box RL.blue (0, 0) (int2Float playArea + 2, 0.1)
, Body 0.0 0.0 True
)
bottomEntity <-
AE.newEntity @World
( Position $ V2 0 (int2Float playArea / 2)
, AABB (V2 (int2Float playArea + 2) 0.1) (V2 0 0)
, Box RL.green (0, 0) (int2Float playArea + 2, 0.1)
, Body 0.0 0.0 True
)
topBorder .= topEntity
bottomBorder .= bottomEntity
@ -317,11 +260,11 @@ pongGame = do
(gets @GameState (\s -> s.ball))
collisionAABB @World
applyVelocity @World
applyVelocity'' @World
resolveAABB @World
AE.cmapM_ @World @(AE.Entity, PositionComponent, CollisionComponent) \(entity, position, collision) ->
when (collision.colliders /= []) $ liftIO $ print (show entity <> " with " <> show collision.colliders <> " at " <> show position)
-- AE.cmapM_ @World @(AE.Entity, PositionComponent, CollisionComponent) \(entity, position, collision) ->
-- when (collision.colliders /= []) $ liftIO $ print (show entity <> " with " <> show collision.colliders <> " at " <> show position)
score' <- gets @GameState (\s -> s.score)
gets @GameState (\s -> s.separator) >>= flip (AE.modify @World @TextBoxComponent) \textBox ->
@ -329,6 +272,7 @@ pongGame = do
dims <- gets @GameState (\s -> (s.dimX, s.dimY))
camera <- getCamera @World (gets @GameState (\s -> s.camera)) dims
getFPS >>= unsafeEff_ . print
runDraw . runDraw2D camera $ do
clearBackground RL.gray

View file

@ -13,7 +13,7 @@
{-# LANGUAGE TypeOperators #-}
{-# LANGUAGE UndecidableInstances #-}
module Lib (
module Executables.RPG (
runGame,
) where
@ -25,27 +25,26 @@ import Component.Player
import Component.Position
import Control.Lens hiding ((.=))
import Control.Monad.Extra
import Data.Text (Text)
import Data.Text qualified as T
import Effectful
import Effectful.Accessor
import Effectful.Dispatch.Dynamic
import Effectful.Dispatch.Static
import Effectful.Raylib
import Effectful.Reader.Dynamic
import Effectful.State.Static.Local
import Effectful.State.Static.Local.Lens
import Engine
import GHC.Float
import GHC.Float (float2Int, floorFloat)
import Linear.V2
import Noise.Perlin
import Raylib.Core qualified as RL
import Raylib.Core.Shapes qualified as RL
import Raylib.Core.Text qualified as RL
import Raylib.Types qualified as RL
import Raylib.Util.Colors qualified as RL
import System.Physics
import System.Renderer
import World
type LocalWorld = World
data GameConfig = GameConfig
{
}
@ -70,56 +69,54 @@ makeLensesFor
''GameState
spawnPlayer
:: (AE.ECS World :> es)
:: (AE.ECS LocalWorld :> es)
=> RL.Color
-> Eff es AE.Entity
spawnPlayer color =
AE.newEntity @World
AE.newEntity @LocalWorld
( Player
, Position $ V2 0 2
, Camera 10 (0, 0)
, AABB (V2 0.8 0.8) (V2 0 0)
, Body (V2 0 2)
, Body 0.0 0.0 False
, Box color (0, 0) (0.8, 0.8)
)
movePlayer
:: (AE.ECS World :> es)
=> Eff es AE.Entity
-> (Float, Float)
-> Eff es ()
movePlayer eff (x, y) = do
entity <- eff
AE.set @World @VelocityComponent entity (Velocity $ V2 x y)
-- AE.modify @World @PositionComponent @PositionComponent entity (\(Position p) -> Position $ V2 (p ^. _x + x) (p ^. _y + y))
spawnBox
:: (AE.ECS World :> es, Raylib :> es)
:: (AE.ECS LocalWorld :> es, Raylib :> es)
=> (Float, Float)
-> RL.Color
-> (Float, Float)
-> Eff es AE.Entity
spawnBox (posx, posy) color size = do
entity <-
AE.newEntity @World
AE.newEntity @LocalWorld
( Box color (0, 0) size
, Position $ V2 posx posy
, Body 0.0 0.0 True
, AABB (V2 1 1) (V2 0 0)
)
font <- getFontDefault
AE.set @World entity (TextBox font (T.pack $ show (AE.unEntity entity)) 0.3 0.1 RL.yellow)
AE.set @LocalWorld entity (TextBox font (T.pack $ show (AE.unEntity entity)) 0.3 0.1 RL.yellow)
pure entity
initialise
:: ( Raylib :> es
, State GameState :> es
, AE.ECS World :> es
, AE.ECS LocalWorld :> es
)
=> Eff es ()
initialise = do
setTargetFPS 60
forM_ [-32 .. 32] \x -> do
forM_ [-32 .. 32] \y -> do
let height = floorFloat $ (perlin (x / 5) (y / 5) * 0.5 + 0.5) * 255
AE.newEntity_ @LocalWorld
( Box (RL.Color height height height 255) (0, 0) (1, 1)
, Position $ V2 x y
)
player <- spawnPlayer RL.blue
playerEntity .= player
cameraEntity .= player
@ -131,16 +128,33 @@ initialise = do
_ <- spawnBox (3, 1) RL.gray (1, 1)
_ <- spawnBox (3, -1) RL.gray (1, 1)
_ <- spawnBox (3, -3) RL.gray (1, 1)
AE.newEntity_ @LocalWorld
( Box RL.blue (0, 0) (1, 1)
, Position $ V2 (-3) 0
, Body 0.5 0.0 False
, AABB (V2 1 1) (V2 0 0)
)
AE.newEntity_ @LocalWorld
( Box RL.blue (0, 0) (1, 1)
, Position $ V2 (-5) 0
, Body 0.5 0.0 False
, AABB (V2 1 1) (V2 0 0)
)
forM_ [(-3) .. 3] \i -> do
void $ spawnBox (-7, i) RL.gray (1, 1)
spawnBox (7, i) RL.gray (1, 1)
forM_ [(-7) .. 7] \i -> do
void $ spawnBox (i, 4) RL.gray (1, 1)
spawnBox (i, -4) RL.gray (1, 1)
boxes .= []
pure ()
data RPGEngine = RPGEngine
runEngine
:: forall es
. ( AE.ECS World :> es
. ( AE.ECS LocalWorld :> es
, Raylib :> es
, State GameState :> es
)
@ -150,7 +164,11 @@ runEngine = interpret \_ eff ->
case eff of
EngineInput -> do
playerEntity <- gets @GameState (\s -> s.playerEntity)
playerMovement @World
-- AE.modify @LocalWorld @(Maybe (TagComponent Int)) @(TagComponent Int) playerEntity \case
-- Just (Tag n) -> Tag (n + 1)
-- Nothing -> Tag 0
-- AE.get @LocalWorld @(TagComponent Int) playerEntity >>= unsafeEff_ . print
playerMovement @LocalWorld
playerEntity
( RL.KeyA
, RL.KeyD
@ -161,11 +179,12 @@ runEngine = interpret \_ eff ->
cameraEntity <- gets @GameState (\s -> s.cameraEntity)
isKeyDown RL.KeyKpAdd >>= flip when (AE.modify @World @CameraComponent @CameraComponent cameraEntity (\c -> c{zoom = c.zoom + 1}))
isKeyDown RL.KeyKpSubtract >>= flip when (AE.modify @World @CameraComponent @CameraComponent cameraEntity (\c -> c{zoom = c.zoom - 1}))
isKeyDown RL.KeyKpAdd >>= flip when (AE.modify @LocalWorld @CameraComponent @CameraComponent cameraEntity (\c -> c{zoom = c.zoom + 1}))
isKeyDown RL.KeyKpSubtract >>= flip when (AE.modify @LocalWorld @CameraComponent @CameraComponent cameraEntity (\c -> c{zoom = c.zoom - 1}))
pure ()
EnginePhysics -> pure ()
EngineRendering unlift -> pure ()
EngineRendering _ -> do
pure ()
-- AE.cmapM_ @World @(AE.Entity, PositionComponent, CollisionComponent) \(entity, position, collision) ->
-- when (collision.colliders /= []) $ liftIO $ print (show entity <> " with " <> show collision.colliders <> " at " <> show position)
@ -182,8 +201,12 @@ runGame = do
, dimY = 450
, playerEntity = undefined
, cameraEntity = undefined
, camera = undefined
, boxes = undefined
}
print $ perlin 0 0
RL.setTraceLogLevel RL.LogWarning
runEff
. AE.runECS initWorld
@ -192,11 +215,11 @@ runGame = do
. runRaylibWindow gameState.dimX gameState.dimY "App"
. runReads @"config.camera" @RL.Camera2D do
dims <- gets @GameState (\s -> (s.dimX, s.dimY))
getCamera @World (gets @GameState (\s -> s.cameraEntity)) dims
getCamera @LocalWorld (gets @GameState (\s -> s.cameraEntity)) dims
. runReads @"config.backgroundColor" @RL.Color (pure RL.white)
. runEngine
$ initialise >> whileM do
startEngine @"config.camera" @"config.backgroundColor" @World
startEngine @"config.camera" @"config.backgroundColor" @LocalWorld
not <$> windowShouldClose
pure ()

70
rpg/src/Noise/Perlin.hs Normal file
View file

@ -0,0 +1,70 @@
module Noise.Perlin (perlin) where
import Control.Lens
import Control.Monad.State
import Data.Bits
import Debug.Trace
import Foreign (Storable (..))
import Foreign.C.Types
import GHC.Float
import Linear.V2
-- https://adrianb.io/2014/08/09/perlinnoise.html retry with that?
interpolate :: Float -> Float -> Float -> Float
interpolate a0 a1 weight = (a1 - a0) * weight + a0
randomGradient :: Int -> Int -> V2 Float
randomGradient iX iY = v
where
w :: CUInt
w = fromIntegral $ 8 * sizeOf (undefined :: CUInt)
s = w `div` 2
_a :: forall s t a b. (Field1 s t a b) => Lens s t a b
_a = _1
_b :: forall s t a b. (Field2 s t a b) => Lens s t a b
_b = _2
deltaWS = w - s
(a, b) :: (CUInt, CUInt) = flip execState (fromIntegral iX, fromIntegral iY) $ do
_a *= 3284157443
(a, _) <- get
_b ^= (a .<<. fromIntegral s) .|. (a .>>. fromIntegral deltaWS)
_b *= 1911520717
(_, b) <- get
_a ^= (b .<<. fromIntegral s) .|. (b .>>. fromIntegral deltaWS)
_a *= 2048419325
random = fromIntegral a * (3.14159265 / (fromIntegral . complement $ (complement (0 :: CUInt) `shiftR` 1)))
v = V2 (cos random) (sin random)
dotGridGradient :: Int -> Int -> Float -> Float -> Float
dotGridGradient iX iY x y = dx * gradient ^. _x + dy * gradient ^. _y
where
gradient = randomGradient iX iY
dx = x - fromIntegral iX
dy = y - fromIntegral iY
perlin :: Float -> Float -> Float
perlin x y = value
where
x0 = floorFloat x
x1 = x0 + 1
y0 = floorFloat y
y1 = y0 + 1
sx = traceShowId $ x - fromIntegral x0
sy = traceShowId $ y - fromIntegral y0
ix0 = interpolate n0 n1 sx
where
n0 = dotGridGradient x0 y0 x y
n1 = dotGridGradient x1 y0 x y
ix1 = interpolate n0 n1 sx
where
n0 = dotGridGradient x0 y1 x y
n1 = dotGridGradient x1 y1 x y
value = interpolate ix0 ix1 sy

14
rpg/src/Signals.hs Normal file
View file

@ -0,0 +1,14 @@
{-# LANGUAGE AllowAmbiguousTypes #-}
{-# LANGUAGE TypeFamilies #-}
{-# LANGUAGE UndecidableInstances #-}
module Signals () where
import Apecs.Effectful qualified as AE
import Effectful
class Signal s
-- signal :: forall s es w. (AE.Set w s, AE.ECS w :> es, Signals :> es) => AE.Entity -> s -> Eff es ()
-- signal entity sig = do
-- AE.set @w entity sig

185
rpg/src/Stores/SparseSet.hs Normal file
View file

@ -0,0 +1,185 @@
{-# LANGUAGE TypeFamilies #-}
module Stores.SparseSet (SparseSet, ComponentDefault (..), empty, exists, insert, remove, elements, members, unsafeElements, unsafeMembers, toPairs) where
import Apecs.Core
import Control.Lens hiding (elements)
import Control.Monad
import Control.Monad.Except
import Control.Monad.Primitive
import Data.STRef
import Data.Typeable (Typeable, typeRep)
import Data.Vector qualified as V
import Data.Vector.Generic qualified as VG
import Data.Vector.Storable qualified as VS hiding (replicate, take)
import Data.Vector.Storable.Mutable qualified as VS
import Data.Vector.Unboxed qualified as VU hiding (replicate, take)
import Data.Vector.Unboxed.Mutable qualified as VU
import Foreign.Storable
import Prelude hiding (lookup)
type SparseSet' s a = (VU.MVector s Int, VU.MVector s Int, VS.MVector s a, Int, Int)
newtype SparseSet m a = SparseSet (STRef (PrimState m) (SparseSet' (PrimState m) a))
ssSparse :: Lens' (SparseSet' s a) (VU.MVector s Int)
ssSparse = _1
ssDenseIndex :: Lens' (SparseSet' s a) (VU.MVector s Int)
ssDenseIndex = _2
ssDense :: Lens' (SparseSet' s a) (VS.MVector s a)
ssDense = _3
ssN :: Lens' (SparseSet' s a) Int
ssN = _4
ssMax :: Lens' (SparseSet' s a) Int
ssMax = _5
empty :: (PrimMonad m, Storable a) => a -> Int -> m (SparseSet m a)
empty defaultValue size = do
sparseVector <- VU.replicate size 0
denseIndex <- VU.replicate size 0
denseStorableVector <- VS.replicate size defaultValue
stToPrim (newSTRef (sparseVector, denseIndex, denseStorableVector, 0, size)) <&> SparseSet
-- | Handle the 'Left' constructor of the returned 'Either'
onLeft
:: forall x m a
. ()
=> (Monad m)
=> (x -> m a)
-> m (Either x a)
-> m a
onLeft g f = f >>= either g pure
checkBounds :: (Monad m) => Int -> Int -> ExceptT () m ()
checkBounds maxN idx = unless (idx >= 0 && idx <= maxN) (throwError ())
exists :: (PrimMonad m) => SparseSet m a -> Int -> m Bool
exists (SparseSet sparseSet') idx = onLeft (const $ pure False) $ runExceptT do
sparseSet <- stToPrim $ readSTRef sparseSet'
checkBounds (sparseSet ^. ssMax) idx
denseIndex <- VU.read (sparseSet ^. ssSparse) idx
sparseIndex <- VU.read (sparseSet ^. ssDenseIndex) denseIndex
pure $ denseIndex < (sparseSet ^. ssN) && sparseIndex == idx
lookup :: (Storable a, PrimMonad m) => SparseSet m a -> Int -> m (Maybe a)
lookup (SparseSet sparseSet') idx =
exists (SparseSet sparseSet') idx
>>= \case
False -> pure Nothing
True -> do
sparseSet <- stToPrim $ readSTRef sparseSet'
denseIndex <- VU.read (sparseSet ^. ssSparse) idx
VS.read (sparseSet ^. ssDense) denseIndex <&> Just
insert :: (Storable a, PrimMonad m) => SparseSet m a -> Int -> a -> m ()
insert (SparseSet sparseSet') idx value = do
sparseSet <- stToPrim $ readSTRef sparseSet'
-- expand instead
-- checkBounds (sparseSet ^. ssMax) idx
when (idx >= sparseSet ^. ssMax) (error "SparseSet expansion not implemented")
exists (SparseSet sparseSet') idx >>= \case
True -> do
denseIndex <- VU.read (sparseSet ^. ssSparse) idx
VS.write (sparseSet ^. ssDense) denseIndex value
False -> do
VS.write (sparseSet ^. ssDense) (sparseSet ^. ssN) value
VU.write (sparseSet ^. ssDenseIndex) (sparseSet ^. ssN) idx
VU.write (sparseSet ^. ssSparse) idx (sparseSet ^. ssN)
stToPrim $ writeSTRef sparseSet' (sparseSet & ssN %~ (+ 1))
remove :: (Storable a, PrimMonad m) => SparseSet m a -> Int -> m ()
remove (SparseSet sparseSet') idx = do
sparseSet <- stToPrim $ readSTRef sparseSet'
exists (SparseSet sparseSet') idx >>= \case
False -> pure ()
True -> do
let n = (sparseSet ^. ssN) - 1
denseIndex <- VU.read (sparseSet ^. ssSparse) n
sparseIndex <- VU.read (sparseSet ^. ssDenseIndex) n
item <- VS.read (sparseSet ^. ssDense) denseIndex
VS.write (sparseSet ^. ssDense) denseIndex item
VU.write (sparseSet ^. ssDenseIndex) denseIndex sparseIndex
VU.write (sparseSet ^. ssSparse) sparseIndex denseIndex
stToPrim $ writeSTRef sparseSet' (sparseSet & ssN .~ n)
elements :: (Storable a, PrimMonad m) => SparseSet m a -> m (VS.Vector a)
elements (SparseSet sparseSet') = do
sparseSet <- stToPrim $ readSTRef sparseSet'
VS.freeze (VS.take (sparseSet ^. ssN) (sparseSet ^. ssDense))
unsafeElements :: (Storable a, PrimMonad m) => SparseSet m a -> m (VS.Vector a)
unsafeElements (SparseSet sparseSet') = do
sparseSet <- stToPrim $ readSTRef sparseSet'
VS.unsafeFreeze (VS.take (sparseSet ^. ssN) (sparseSet ^. ssDense))
members :: (PrimMonad m) => SparseSet m a -> m (VU.Vector Int)
members (SparseSet sparseSet') = do
sparseSet <- stToPrim $ readSTRef sparseSet'
VU.freeze (VU.take (sparseSet ^. ssN) (sparseSet ^. ssDenseIndex))
unsafeMembers :: (PrimMonad m) => SparseSet m a -> m (VU.Vector Int)
unsafeMembers (SparseSet sparseSet') = do
sparseSet <- stToPrim $ readSTRef sparseSet'
VU.unsafeFreeze (VU.take (sparseSet ^. ssN) (sparseSet ^. ssDenseIndex))
toPairs :: (Storable a, PrimMonad m) => SparseSet m a -> m (V.Vector (Int, a))
toPairs sparseSet' = do
membersVector <- members sparseSet'
elementsVector <- elements sparseSet'
pure $ VG.zip (VG.convert membersVector) (VG.convert elementsVector)
type instance Elem (SparseSet m c) = c
class (Component c) => ComponentDefault c where
componentDefault :: c
instance (PrimMonad m, ComponentDefault a, Storable a) => ExplInit m (SparseSet m a) where
explInit :: m (SparseSet m a)
explInit = empty componentDefault 5000
{- FOURMOLU_DISABLE -}
instance (PrimMonad m, Typeable a, Storable a) => ExplGet m (SparseSet m a) where
{-# INLINE explGet #-}
explGet :: SparseSet m a -> Int -> m (Elem (SparseSet m a))
explGet sparseSet ety =
lookup sparseSet ety >>= \case
Just a -> pure a
notFound -> error $ unwords
[ "Reading non-existent StorableSet component"
, show (typeRep notFound)
]
{-# INLINE explExists #-}
explExists :: SparseSet m a -> Int -> m Bool
explExists = exists
{- FOURMOLU_ENABLE -}
instance (PrimMonad m, Storable a) => ExplSet m (SparseSet m a) where
{-# INLINE explSet #-}
explSet :: SparseSet m a -> Int -> Elem (SparseSet m a) -> m ()
explSet = insert
instance (PrimMonad m, Storable a) => ExplDestroy m (SparseSet m a) where
{-# INLINE explDestroy #-}
explDestroy :: SparseSet m a -> Int -> m ()
explDestroy = remove
instance (PrimMonad m) => ExplMembers m (SparseSet m a) where
explMembers :: SparseSet m a -> m (VU.Vector Int)
{-# INLINE explMembers #-}
explMembers = unsafeMembers

View file

@ -0,0 +1,19 @@
{-# LANGUAGE AllowAmbiguousTypes #-}
module System.OpenGLRenderer where
import Apecs.Effectful qualified as AE
import Effectful
import World
render
:: forall w es
. ( AE.Get w PositionComponent
, AE.Get w BoxComponent
, AE.Get w TextBoxComponent
, AE.ECS w :> es
, IOE :> es
)
=> Eff es ()
render = do
pure ()

View file

@ -21,6 +21,7 @@ import Apecs qualified
import Apecs.Components (EntityStore)
import Apecs.Components qualified as AE (EntityStore)
import Apecs.Core qualified
import Apecs.Core qualified as Apecs
import Apecs.Effectful qualified as AE
import Control.Lens
import Control.Monad.Extra
@ -30,6 +31,7 @@ import Data.Maybe (catMaybes, fromMaybe, isJust)
import Debug.Trace qualified as Debug
import Effectful
import Effectful.Dispatch.Static (unsafeEff_)
import Effectful.Internal.Monad (getStaticRep)
import Effectful.Raylib
import Effectful.State.Static.Local (evalState, get, modify, put)
import Linear
@ -76,7 +78,7 @@ applyVelocity' = do
[]
<&> pairs
forM_ entities \(entity, entities') -> evalState (1.0 :: Float) . evalState (1000 :: Int) $ whileM do
forM_ entities \(entity, entities') -> evalState (1.0 :: Float) . evalState (100 :: Int) $ whileM do
(position1, velocity1, aabb1) <- AE.get @w @(PositionComponent, Maybe VelocityComponent, AABBComponent) entity
let Velocity velocity1' = fromMaybe (Velocity $ pure 0) velocity1
@ -115,7 +117,6 @@ applyVelocity' = do
iterations <- get @Int
put @Int $ iterations - 1
when (entity == 0) $ unsafeEff_ $ print (tangent, velocity1', tangent `dot` velocity1')
pure (iterations /= 0 && unVelocity newVelocity /= pure 0 && remainingTime > 0)
clampDown :: Float -> Float
@ -142,26 +143,28 @@ applyVelocity''
. ( AE.Get w PositionComponent
, AE.Get w VelocityComponent
, AE.Get w AABBComponent
, AE.Set w BodyComponent
, AE.Set w PositionComponent
, AE.ECS w :> es
)
=> Eff es ()
applyVelocity'' = do
allEntities <- AE.cfold @w @(AE.Entity, PositionComponent, AABBComponent) (\acc (a, _, _) -> a : acc) []
allEntities <- AE.cfold @w @(AE.Entity, PositionComponent, AABBComponent, BodyComponent) (\acc (a, _, _, _) -> a : acc) []
let
pairs xs = [(x, y) | (x : ys) <- tails (nub xs), y <- ys]
entityPairings = pairs allEntities
evalState (1.0 :: Float) . evalState (1000 :: Int) . whileM $ do
evalState (1.0 :: Float) . evalState (16 :: Int) . whileM $ do
remainingTime <- get @Float
fractions <- forM entityPairings \(entity1, entity2) -> do
(position1, velocity1, aabb1) <- AE.get @w @(PositionComponent, Maybe VelocityComponent, AABBComponent) entity1
(position2, velocity2, aabb2) <- AE.get @w @(PositionComponent, Maybe VelocityComponent, AABBComponent) entity2
(position1, velocity1, aabb1, body1) <- AE.get @w @(PositionComponent, Maybe VelocityComponent, AABBComponent, BodyComponent) entity1
(position2, velocity2, aabb2, body2) <- AE.get @w @(PositionComponent, Maybe VelocityComponent, AABBComponent, BodyComponent) entity2
let
Velocity velocity1' = fromMaybe (Velocity $ pure 0) velocity1
Velocity velocity2' = fromMaybe (Velocity $ pure 0) velocity2
pure
( Just ((entity1, position1, velocity1, aabb1), (entity2, position2, velocity2, aabb2))
( Just ((entity1, position1, velocity1, aabb1, body1), (entity2, position2, velocity2, aabb2, body2))
, getCollidingVelocityRatio (position1, aabb1, Velocity velocity1') (position2, aabb2, Velocity velocity2')
)
@ -169,15 +172,17 @@ applyVelocity'' = do
order (_, a) (_, b) = a `compare` b
clampedFractions = map (_2 %~ clampDown) fractions
fractions' = filter (not . isNaN . (^. _2)) clampedFractions
(info, minTime) = minimumBy order ((Nothing, 1.0) : fractions')
(info, minTime) = minimumBy order ((Nothing, remainingTime) : fractions')
forM_ allEntities \entity1 -> do
(position1, velocity1) <- AE.get @w @(PositionComponent, Maybe VelocityComponent) entity1
AE.cmap @w @(PositionComponent, AABBComponent, Maybe BodyComponent, Maybe VelocityComponent) @PositionComponent \(position1, _, body1, velocity1) ->
let
velocity1' = fromMaybe (Velocity $ pure 0) velocity1
AE.set @w entity1 (Position $ position1.position + unVelocity velocity1' * pure (clampDown minTime))
in
if unVelocity velocity1' == pure 0 || maybe False (^. immovable) body1
then position1
else Position $ position1.position + unVelocity velocity1' * pure (clampDown minTime)
case info of
Just ((entityA, positionA, velocityA, aabbA), (entityB, positionB, velocityB, aabbB)) -> do
Just ((entityA, positionA, velocityA, aabbA, bodyA), (entityB, positionB, velocityB, aabbB, bodyB)) -> do
do
let
Velocity velocityA' = fromMaybe (Velocity $ pure 0) velocityA
@ -186,22 +191,20 @@ applyVelocity'' = do
alongNormalA = velocityA' `dot` normal
alongNormalB = velocityB' `dot` normal
bouncinessA = 1.0
bouncinessB = 1.0
bouncinessA = 1.0 + bodyA ^. bounciness
bouncinessB = 1.0 + bodyB ^. bounciness
frictionA = 1.0
frictionB = 1.0
frictionA = 1.0 + bodyA ^. friction
frictionB = 1.0 + bodyB ^. friction
-- friction and bounce
newVelocityA' = (pure (-alongNormalA) * normal * pure bouncinessA + velocityA') * frictionA
newVelocityB' = (pure (-alongNormalB) * normal * pure bouncinessB + velocityB') * frictionB
newVelocityA' = (pure (-alongNormalA) * normal * pure bouncinessA + velocityA' + pure alongNormalB * normal * pure (2.0 - bouncinessB)) * pure frictionA
newVelocityB' = (pure (-alongNormalB) * normal * pure bouncinessB + velocityB' + pure alongNormalA * normal * pure (2.0 - bouncinessA)) * pure frictionB
AE.set @w entityA (Velocity newVelocityA')
AE.set @w entityB (Velocity newVelocityB')
pure ()
unless (bodyA ^. immovable) $ AE.set @w entityA (Velocity newVelocityA')
unless (bodyB ^. immovable) $ AE.set @w entityB (Velocity newVelocityB')
_ -> pure ()
remainingTime <- get @Float
put @Float $ remainingTime - minTime
iterations <- get @Int
@ -295,10 +298,10 @@ collides bEntity (Position positionA) aabbA (Position positionB) aabbB = do
boundsB = aabbBounds (Position positionB) aabbB
minDiff = minkowskiDifference (Position positionA, aabbA) (Position positionB, aabbB)
case ( minDiff.left <= 0
, minDiff.right >= 0
, minDiff.top <= 0
, minDiff.bottom >= 0
case ( minDiff.left <= 0.01
, minDiff.right >= -0.01
, minDiff.top >= -0.01
, minDiff.bottom <= 0.01
) of
(True, True, True, True) ->
let
@ -308,8 +311,6 @@ collides bEntity (Position positionA) aabbA (Position positionB) aabbB = do
normalize' num
| num < 0 = -1
| otherwise = 1
-- foo :: Float = ((fromIntegral :: Int -> Float) . floor $ (atan2 (offset ^. _x) (offset ^. _y) / 2 * pi * 4)) / 4 * 2 * pi
-- foo :: Float = 1.5 + (-1)^fromEnum (offsetY > 0) * (0.5 + (fromIntegral . fromEnum $ offsetX > 0))
foo = case compare (abs offsetX) (abs offsetY) of
LT -> V2 0 offsetY
GT -> V2 offsetX 0
@ -368,9 +369,9 @@ collisionAABB
)
=> Eff es ()
collisionAABB =
void $ AE.cmapM @w @(AE.Entity, PositionComponent, BodyComponent, AABBComponent) @(CollisionComponent)
\(bodyEntity, bodyPosition, _, bodyAABB) -> do
colliders <- flip (AE.cfoldM @w @(AE.Entity, PositionComponent, AABBComponent)) [] \acc (colliderEntity, colliderPosition, colliderAABB) ->
void $ AE.cmapM @w @(AE.Entity, PositionComponent, AABBComponent) @(CollisionComponent)
\(bodyEntity, bodyPosition, bodyAABB) -> do
colliders <- flip (AE.cfoldM @w @(AE.Entity, PositionComponent, AABBComponent)) [] \acc (colliderEntity, colliderPosition, colliderAABB) -> do
pure $
if bodyEntity /= colliderEntity
then case collides colliderEntity bodyPosition bodyAABB colliderPosition colliderAABB of
@ -390,10 +391,9 @@ resolveAABB
=> Eff es ()
resolveAABB = do
void $ AE.cmapM @w @(PositionComponent, BodyComponent, CollisionComponent) @PositionComponent
\(Position position, Body previousPosition, collision) ->
\(Position position, Body{}, collision) ->
case collision.colliders of
(_ : _) -> do
-- liftIO . print $ foldl (\a c -> a - c.overlap) (head collision.colliders).overlap (tail collision.colliders)
pure $ Position position
_ -> pure $ Position position
where

View file

@ -1,36 +1,39 @@
{-# LANGUAGE AllowAmbiguousTypes #-}
module System.Renderer (render, renderOrigins, renderBoundingBoxes, renderCollision) where
import Effectful
import qualified Apecs.Effectful as AE
import World
import Effectful.Raylib
import qualified Raylib.Util.Colors as RL
import Linear.V4
import Linear.V2 (V2(..))
import Apecs.Effectful qualified as AE
import Control.Lens
import Control.Monad
import Effectful
import Effectful.Raylib
import Linear.V2 (V2 (..), _x, _y)
import Raylib.Util.Colors qualified as RL
import World
render
:: forall w es .
( AE.Get w PositionComponent
:: forall w es
. ( AE.Get w PositionComponent
, AE.Get w BoxComponent
, AE.Get w TextBoxComponent
, AE.ECS w :> es
, RaylibDraw2D :> es )
, RaylibDraw2D :> es
)
=> Eff es ()
render = do
AE.cmapM_ @w @(PositionComponent, BoxComponent)
\(Position (V2 x y), Box color offset size) -> drawRectangle (x + fst offset - fst size / 2) (y + snd offset - snd size / 2) (fst size) (snd size) color
\(Position (V2 x y), Box color offset (dx, dy)) ->
drawRectangle (x + fst offset - dx / 2) (y + snd offset - dy / 2) dx dy color
AE.cmapM_ @w @(PositionComponent, TextBoxComponent)
\(Position position, TextBox font text fontSize spacing color) -> do
size <- measureText font text fontSize spacing
drawText font text (V2 (position ^. _x - size ^. _x / 2) (position ^. _y - size ^. _y / 2)) fontSize spacing color
-- size <- measureText font text fontSize spacing
-- let size = V2 0 0
-- drawText font text (V2 (position ^. _x - size ^. _y / 2) (position ^. _y - size ^. _y / 2)) fontSize spacing color
pure ()
renderCollision
:: forall w es .
( AE.Get w PositionComponent
:: forall w es
. ( AE.Get w PositionComponent
, AE.Get w CollisionComponent
, AE.Get w BoxComponent
, AE.ECS w :> es
@ -40,7 +43,8 @@ renderCollision
renderCollision =
AE.cmapM_ @w @(PositionComponent, CollisionComponent, BoxComponent)
\(Position (V2 x y), Collision colliders, _) ->
forM_ colliders
forM_
colliders
( \(Collider _ (V2 overlapX overlapY) (V2 offsetX offsetY) _) -> do
drawLine x y (x + offsetX) (y + offsetY) RL.green
drawLine (x + offsetX / 2) (y + offsetY / 2) (x + offsetX / 2 + overlapX / 2) (y + offsetY / 2 + overlapY / 2) RL.yellow
@ -48,8 +52,8 @@ renderCollision =
)
renderOrigins
:: forall w es .
( AE.Get w PositionComponent
:: forall w es
. ( AE.Get w PositionComponent
, AE.ECS w :> es
, RaylibDraw2D :> es
)
@ -57,12 +61,12 @@ renderOrigins
renderOrigins = do
AE.cmapM_ @w @PositionComponent
\(Position (V2 x y)) ->
drawLine (x - 0.1) (y - 0.1) (x + 0.1) (y + 0.1) RL.red >>
drawLine (x + 0.1) (y - 0.1) (x - 0.1) (y + 0.1) RL.red
drawLine (x - 0.1) (y - 0.1) (x + 0.1) (y + 0.1) RL.red
>> drawLine (x + 0.1) (y - 0.1) (x - 0.1) (y + 0.1) RL.red
renderBoundingBoxes
:: forall w es .
( AE.Get w PositionComponent
:: forall w es
. ( AE.Get w PositionComponent
, AE.Get w AABBComponent
, RaylibDraw2D :> es
, AE.ECS w :> es

View file

@ -1,41 +1,95 @@
{-# LANGUAGE TemplateHaskell #-}
{-# LANGUAGE DataKinds #-}
{-# LANGUAGE FieldSelectors #-}
{-# OPTIONS_GHC -Wno-deferred-out-of-scope-variables #-}
{-# LANGUAGE TemplateHaskell #-}
{-# LANGUAGE TypeFamilies #-}
{-# LANGUAGE UndecidableInstances #-}
{-# OPTIONS_GHC -Wno-orphans #-}
module World
( World
, initWorld
, module Component.Player
, module Component.Position
, module Component.Camera
, module Component.Box
, module Component.Velocity
, module Component.AABB
, module Component.Body
, module Component.Collision
, module Component.TextBox
module World (
World,
-- GenericWorld (..),
initWorld,
module Component.Player,
module Component.Position,
module Component.Camera,
module Component.Box,
module Component.Velocity,
module Component.AABB,
module Component.Body,
module Component.Collision,
module Component.TextBox,
TypeEq,
type (/=),
) where
import Component.Position
import Component.Player
import Component.Camera
import Component.Box
import Component.Velocity
import Component.AABB
import Component.Body
import Component.Box
import Component.Camera
import Component.Collision
import Component.Player
import Component.Position
import Component.TextBox
import Component.Velocity
import Apecs
import qualified Apecs.Effectful as AE
import Apecs.Core
import Apecs.Components
import Data.Vector.Unboxed
import Apecs.Core
import Apecs.Effectful qualified as AE
import Control.Monad.IO.Class (MonadIO)
import Control.Monad.Reader qualified as MTL
import Data.Functor
import Data.HashMap.Strict qualified as HSS
import Data.IORef
import Data.Vector.Unboxed
import GHC.TypeError
import Type.Reflection
import Unsafe.Coerce
makeWorld "World" [''PositionComponent, ''PlayerComponent, ''CameraComponent, ''BoxComponent, ''VelocityComponent, ''AABBComponent, ''BodyComponent, ''CollisionComponent, ''TextBoxComponent]
data SomeStorage = forall s. SomeStorage s
instance (MonadIO m, Monad m) => ExplMembers m EntityStore where
newtype GenericStorage = GenericStorage {unGenericStorage :: IORef (HSS.HashMap SomeTypeRep SomeStorage)}
type instance Elem GenericStorage = GenericComponent
instance (MonadIO m) => ExplInit m GenericStorage where
explInit = liftIO $ GenericStorage <$> newIORef mempty
data GenericComponent
instance Component GenericComponent where type Storage GenericComponent = GenericStorage
makeWorld
"World"
[ ''PositionComponent
, ''PlayerComponent
, ''CameraComponent
, ''BoxComponent
, ''VelocityComponent
, ''AABBComponent
, ''BodyComponent
, ''CollisionComponent
, ''TextBoxComponent
, ''GenericComponent
]
instance (Monad m) => ExplMembers m EntityStore where
explMembers :: EntityStore -> m (Vector Int)
explMembers _ = do
pure $ generate 1000 id
pure $ generate 5000 id
type family TypeEq a b where
TypeEq a a = TypeError (Text "You must add " :<>: ShowType GenericComponent :<>: Text " to the world")
TypeEq a b = False
type a /= b = TypeEq a b ~ False
instance {-# OVERLAPS #-} (MonadIO m, Component c, Typeable c, c /= GenericComponent, Has w m GenericComponent, ExplInit m (Storage c)) => Has w m c where
getStore :: SystemT w m (Storage c)
getStore = do
genericStore <- getStore @w @m @GenericComponent >>= liftIO . readIORef . unGenericStorage
liftIO $ print "going generic"
case genericStore HSS.!? someTypeRep (Proxy @c) of
Just (SomeStorage store) -> pure . unsafeCoerce $ store
Nothing -> do
newStorage <- lift (explInit @_ @(Storage c))
let genericStore' = HSS.insert (someTypeRep (Proxy @c)) (SomeStorage newStorage) genericStore
getStore @w @m @GenericComponent >>= liftIO . flip writeIORef genericStore' . unGenericStorage
pure newStorage