Extend PlayerComponent and add playerSystem

Signed-off-by: magic_rb <richard@brezak.sk>
This commit is contained in:
magic_rb 2024-04-02 16:19:55 +02:00
parent 91aa96d77e
commit f66ebf9f41
5 changed files with 50 additions and 20 deletions

View file

@ -48,6 +48,7 @@ library
Stores.SparseSet
System.OpenGLRenderer
System.Physics
System.Player
System.RaylibRenderer
System.Renderer
TH

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@ -1,11 +1,12 @@
{-# LANGUAGE TypeFamilies #-}
module Component.Player (PlayerComponent(..)) where
module Component.Player (PlayerComponent (..)) where
import Apecs.Effectful
data PlayerComponent
= Player
{}
deriving Show
data PlayerComponent = Player
{ speed :: Float
, active :: Bool
}
deriving (Show)
instance Component PlayerComponent where type Storage PlayerComponent = Map PlayerComponent

View file

@ -126,7 +126,7 @@ initialise = do
player1Entity <-
AE.newEntity @World
( Player
( Player 1.0 True
, Position $ V2 (-10) 0
, Box RL.white (V2 0 0) (V2 0.5 2)
, AABB (V2 0.5 2) (V2 0 0)
@ -140,7 +140,7 @@ initialise = do
player2Entity <-
AE.newEntity @World
( Player
( Player 1.0 True
, Position $ V2 10 0
, Box RL.white (V2 0 0) (V2 0.5 2)
, AABB (V2 0.5 2) (V2 0 0)

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@ -37,6 +37,7 @@ import Linear.V2
import Noise.Perlin
import Raylib.Types qualified as RL
import Raylib.Util.Colors qualified as RL
import System.Player
import System.RaylibRenderer
import System.Renderer
import World
@ -72,7 +73,7 @@ spawnPlayer
-> Eff es AE.Entity
spawnPlayer color =
AE.newEntity @LocalWorld
( Player
( Player 0.1 True
, Position $ V2 0 2
, Camera 10 (0, 0)
, AABB (V2 0.8 0.8) (V2 0 0)
@ -163,18 +164,8 @@ runGame = interpret \_ eff ->
case eff of
GameInput -> do
playerEntity <- gets @GameState (\s -> s.playerEntity)
-- AE.modify @LocalWorld @(Maybe (TagComponent Int)) @(TagComponent Int) playerEntity \case
-- Just (Tag n) -> Tag (n + 1)
-- Nothing -> Tag 0
-- AE.get @LocalWorld @(TagComponent Int) playerEntity >>= unsafeEff_ . print
playerMovement @LocalWorld
playerEntity
( RL.KeyA
, RL.KeyD
, RL.KeyW
, RL.KeyS
)
0.1
playerSystem @LocalWorld
cameraEntity <- gets @GameState (\s -> s.cameraEntity)

37
rpg/src/System/Player.hs Normal file
View file

@ -0,0 +1,37 @@
{-# LANGUAGE AllowAmbiguousTypes #-}
{-# LANGUAGE IncoherentInstances #-}
module System.Player (playerSystem) where
import Apecs.Effectful qualified as AE
import Common
import Component.Player
import Component.Velocity
import Data.Functor ((<&>))
import Effectful
import Linear (normalize)
import Linear.V2 (V2 (..))
import Raylib.Types qualified as RL
import System.Renderer (Renderer, isKeyDown)
playerSystem
:: forall w es. (AE.ECS w :> es, AE.Get w PlayerComponent, AE.Set w VelocityComponent, Renderer :> es) => Eff es ()
playerSystem = do
let
left = RL.KeyA
right = RL.KeyD
down = RL.KeyS
up = RL.KeyW
directions <-
mapM
(\tuple -> fst tuple <&> (,snd tuple))
[ (isKeyDown left, V2 (-1.0) 0)
, (isKeyDown right, V2 1.0 0)
, (isKeyDown down, V2 0 1.0)
, (isKeyDown up, V2 0 (-1.0))
]
AE.cmapIf @w @(PlayerComponent) @(VelocityComponent) @(PlayerComponent)
(const True)
\(player) ->
let movement = foldl (+) (V2 0 0) $ map snd $ filter fst directions
in Velocity (normalize movement * pure player.speed)