105 fps +-

Signed-off-by: magic_rb <richard@brezak.sk>
This commit is contained in:
magic_rb 2024-01-26 20:17:53 +01:00
parent 885bf8943b
commit 2972b5b048
No known key found for this signature in database
GPG key ID: 08D5287CC5DDCA0E
15 changed files with 343 additions and 225 deletions

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@ -41,6 +41,7 @@
hPkgs.ghc hPkgs.ghc
hPkgs.implicit-hie hPkgs.implicit-hie
hPkgs.haskell-language-server hPkgs.haskell-language-server
hPkgs.profiterole
SDL2 SDL2
SDL2_image SDL2_image
libtiff libtiff

7
rpg/cbits/raylib_batch.c Normal file
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@ -0,0 +1,7 @@
#include "raylib_batch.h"
void draw_rectangles_batch(const rectangle_info_t* rectangles, size_t count) {
for (size_t i = 0; i < count; i++) {
DrawRectangleV(rectangles[i].position, rectangles[i].size, rectangles[i].color);
}
}

10
rpg/cbits/raylib_batch.h Normal file
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@ -0,0 +1,10 @@
#include <raylib.h>
#include <stddef.h>
typedef struct rectangle_info {
Vector2 position;
Vector2 size;
Color color;
} rectangle_info_t;
void draw_rectangles_batch(const rectangle_info_t* rectangles, size_t count);

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@ -38,6 +38,8 @@ dependencies:
- containers - containers
- GLFW-b - GLFW-b
- OpenGL - OpenGL
- derive-storable
- derive-storable-plugin
language: GHC2021 language: GHC2021
default-extensions: default-extensions:
@ -62,6 +64,8 @@ ghc-options:
library: library:
source-dirs: src source-dirs: src
c-sources: cbits/*.c
include-dirs: cbits
executables: executables:
rpg-exe: rpg-exe:

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@ -65,6 +65,10 @@ library
TemplateHaskell TemplateHaskell
LambdaCase LambdaCase
ghc-options: -Wall -Wcompat -Widentities -Wincomplete-record-updates -Wincomplete-uni-patterns -Wmissing-export-lists -Wmissing-home-modules -Wpartial-fields -Wredundant-constraints ghc-options: -Wall -Wcompat -Widentities -Wincomplete-record-updates -Wincomplete-uni-patterns -Wmissing-export-lists -Wmissing-home-modules -Wpartial-fields -Wredundant-constraints
include-dirs:
cbits
c-sources:
cbits/raylib_batch.c
build-depends: build-depends:
GLFW-b GLFW-b
, OpenGL , OpenGL
@ -73,6 +77,8 @@ library
, base >=4.7 && <5 , base >=4.7 && <5
, bytestring , bytestring
, containers , containers
, derive-storable
, derive-storable-plugin
, effectful , effectful
, effectful-core , effectful-core
, extra , extra
@ -111,6 +117,8 @@ executable minkowski
, base >=4.7 && <5 , base >=4.7 && <5
, bytestring , bytestring
, containers , containers
, derive-storable
, derive-storable-plugin
, effectful , effectful
, effectful-core , effectful-core
, extra , extra
@ -150,6 +158,8 @@ executable pong
, base >=4.7 && <5 , base >=4.7 && <5
, bytestring , bytestring
, containers , containers
, derive-storable
, derive-storable-plugin
, effectful , effectful
, effectful-core , effectful-core
, extra , extra
@ -189,6 +199,8 @@ executable rpg-exe
, base >=4.7 && <5 , base >=4.7 && <5
, bytestring , bytestring
, containers , containers
, derive-storable
, derive-storable-plugin
, effectful , effectful
, effectful-core , effectful-core
, extra , extra
@ -229,6 +241,8 @@ test-suite rpg-test
, base >=4.7 && <5 , base >=4.7 && <5
, bytestring , bytestring
, containers , containers
, derive-storable
, derive-storable-plugin
, effectful , effectful
, effectful-core , effectful-core
, extra , extra

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@ -2,4 +2,4 @@ module Main where
import Executables.RPG import Executables.RPG
main = runGame main = main'

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@ -5,11 +5,11 @@ module Common (getCamera, playerMovement) where
import Apecs.Effectful qualified as AE import Apecs.Effectful qualified as AE
import Control.Lens import Control.Lens
import Effectful import Effectful
import Effectful.Raylib
import GHC.Float import GHC.Float
import Linear (normalize) import Linear (normalize)
import Linear.V2 import Linear.V2
import Raylib.Types qualified as RL import Raylib.Types qualified as RL
import System.Renderer
import World import World
getCamera getCamera
@ -36,9 +36,9 @@ getCamera eff (dimX, dimY) = do
playerMovement playerMovement
:: forall w es :: forall w es
. ( Raylib :> es . ( AE.ECS w :> es
, AE.ECS w :> es
, AE.Get w VelocityComponent , AE.Get w VelocityComponent
, Renderer :> es
) )
=> AE.Entity => AE.Entity
-> ( RL.KeyboardKey -> ( RL.KeyboardKey

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@ -108,11 +108,11 @@ drawRectangle posX posY width height color = send (DrawRectangle posX posY width
drawLine :: (HasCallStack, RaylibDraw2D :> es) => Float -> Float -> Float -> Float -> RL.Color -> Eff es () drawLine :: (HasCallStack, RaylibDraw2D :> es) => Float -> Float -> Float -> Float -> RL.Color -> Eff es ()
drawLine posX posY endX endY color = send (DrawLine posX posY endX endY color) drawLine posX posY endX endY color = send (DrawLine posX posY endX endY color)
runRaylibWindow :: (IOE :> es) => Int -> Int -> Text -> Eff (Raylib : es) () -> Eff es () runRaylibWindow :: (IOE :> es) => Int -> Int -> Text -> Eff (Raylib : es) a -> Eff es a
runRaylibWindow width height name effect = do runRaylibWindow width height name effect = do
window <- liftIO $ RL.initWindow width height (T.unpack name) window <- liftIO $ RL.initWindow width height (T.unpack name)
interpret' effect $ \env eff -> localSeqUnlift env \unlift -> res <- interpret' effect $ \env eff -> localSeqUnlift env \unlift ->
case eff of case eff of
WindowShouldClose -> liftIO RL.windowShouldClose WindowShouldClose -> liftIO RL.windowShouldClose
GetFontDefault -> liftIO RL.getFontDefault GetFontDefault -> liftIO RL.getFontDefault
@ -129,6 +129,7 @@ runRaylibWindow width height name effect = do
GetFPS -> liftIO RL.getFPS GetFPS -> liftIO RL.getFPS
liftIO $ RL.closeWindow window liftIO $ RL.closeWindow window
pure res
where where
runRaylibDrawing :: (IOE :> es) => Eff (RaylibDraw : es) a -> Eff es a runRaylibDrawing :: (IOE :> es) => Eff (RaylibDraw : es) a -> Eff es a
runRaylibDrawing effect' = do runRaylibDrawing effect' = do

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@ -3,7 +3,7 @@
{-# LANGUAGE TypeFamilies #-} {-# LANGUAGE TypeFamilies #-}
{-# LANGUAGE UndecidableInstances #-} {-# LANGUAGE UndecidableInstances #-}
module Engine (Engine (..), engineInput, enginePhysics, engineRendering, initialEngine, EngineConstraint, startEngine) where module Engine (Game (..), EngineConstraint, startEngine) where
import Apecs.Effectful qualified as AE import Apecs.Effectful qualified as AE
import Data.Kind import Data.Kind
@ -12,33 +12,32 @@ import Effectful.Accessor
import Effectful.Dispatch.Dynamic import Effectful.Dispatch.Dynamic
import Effectful.Dispatch.Static import Effectful.Dispatch.Static
import Effectful.Internal.Monad import Effectful.Internal.Monad
import Effectful.Raylib import Effectful.Raylib hiding (drawLine)
import GHC.Exts import GHC.Exts
import Linear.V2
import Raylib.Types qualified as RL import Raylib.Types qualified as RL
import Raylib.Util.Colors qualified as RL
import System.Physics import System.Physics
import System.Renderer import System.Renderer
import World import World
data EngineOps es = EngineOps data Game :: Effect where
{ input :: Eff es () GameInput :: Game (Eff es) ()
, physics :: Eff es () GamePhysics :: Game (Eff es) ()
, rendering :: Eff es () GameRendering :: (SharedSuffix es2 es, RaylibDraw :> es2, RaylibDraw2D :> es2) => (forall r. Eff es2 r -> Eff es r) -> Game (Eff es) ()
} type instance DispatchOf Game = Dynamic
data Engine :: Effect where data Engine :: Effect
EngineInput :: Engine (Eff es) () type instance DispatchOf Engine = Static WithSideEffects
EnginePhysics :: Engine (Eff es) ()
EngineRendering :: (SharedSuffix es2 es, RaylibDraw :> es2, RaylibDraw2D :> es2) => (forall r. Eff es2 r -> Eff es r) -> Engine (Eff es) ()
type instance DispatchOf Engine = Dynamic
engineInput :: (HasCallStack, Engine :> es) => Eff es () gameInput :: (HasCallStack, Game :> es) => Eff es ()
engineInput = send EngineInput gameInput = send GameInput
enginePhysics :: (HasCallStack, Engine :> es) => Eff es () gamePhysics :: (HasCallStack, Game :> es) => Eff es ()
enginePhysics = send EnginePhysics gamePhysics = send GamePhysics
engineRendering :: forall es. (HasCallStack, Engine :> es, SharedSuffix es es, RaylibDraw :> es, RaylibDraw2D :> es) => Eff es () gameRendering :: forall es. (HasCallStack, Game :> es, SharedSuffix es es, RaylibDraw :> es, RaylibDraw2D :> es) => Eff es ()
engineRendering = unsafeEff $ \env -> (`unEff` env) $ localSeqUnlift @_ @es (LocalEnv env) (\unlift -> send $ EngineRendering unlift) gameRendering = unsafeEff $ \env -> (`unEff` env) $ localSeqUnlift @_ @es (LocalEnv env) (\unlift -> send $ GameRendering unlift)
class EngineConstraints where class EngineConstraints where
type EngineConstraint (camera :: Symbol) (backgroundColor :: Symbol) (es :: [Effect]) (w :: Type) :: Constraint type EngineConstraint (camera :: Symbol) (backgroundColor :: Symbol) (es :: [Effect]) (w :: Type) :: Constraint
@ -55,41 +54,10 @@ instance EngineConstraints where
, Reads camera RL.Camera2D :> es , Reads camera RL.Camera2D :> es
, Reads backgroundColor RL.Color :> es , Reads backgroundColor RL.Color :> es
, IOE :> es , IOE :> es
, Raylib :> es , Renderer :> es
, AE.ECS w :> es , AE.ECS w :> es
) )
initialEngine
:: forall (es :: [Effect])
. EngineOps es
initialEngine =
EngineOps
{ input = pure ()
, physics = pure ()
, rendering = pure ()
}
-- inlineBracket
-- (consEnv e dummyRelinker es0)
-- unconsEnv
-- (\es -> unEff m es)
injectEngine :: forall xs ys. (Subset xs ys) => EngineOps xs -> EngineOps ys
injectEngine engine =
EngineOps
{ input = inject engine.input
, physics = inject engine.physics
, rendering = inject engine.rendering
}
raiseEngine :: forall e es. EngineOps es -> EngineOps (e : es)
raiseEngine engine =
EngineOps
{ input = raise engine.input
, physics = raise engine.physics
, rendering = raise engine.rendering
}
startEngine startEngine
:: forall :: forall
(camera :: Symbol) (camera :: Symbol)
@ -97,29 +65,37 @@ startEngine
(w :: Type) (w :: Type)
es es
. ( EngineConstraint camera backgroundColor es w . ( EngineConstraint camera backgroundColor es w
, Engine :> es , Game :> es
) )
=> Eff es () => Eff es ()
startEngine = do startEngine = do
engineInput gameInput
applyVelocity'' @w applyVelocity'' @w
-- collisionAABB @w -- collisionAABB @w
-- resolveAABB @w -- resolveAABB @w
enginePhysics gamePhysics
c <- readVal @camera @RL.Camera2D c <- readVal @camera @RL.Camera2D
runDraw . runDraw2D c $ do
color <- readVal @backgroundColor @RL.Color color <- readVal @backgroundColor @RL.Color
clearBackground color
getFPS >>= unsafeEff_ . print beginFrame c color
-- getFPS >>= unsafeEff_ . print
AE.cmapM_ @w @(PositionComponent, BoxComponent)
drawSprite
-- AE.cmapM_
-- @w
-- @PositionComponent
-- \(Position (V2 x y)) ->
-- drawLine (V2 (x - 0.1) (y - 0.1)) (V2 (x + 0.1) (y + 0.1)) RL.red
-- >> drawLine (V2 (x + 0.1) (y - 0.1)) (V2 (x - 0.1) (y + 0.1)) RL.red
endFrame
render @w
-- renderOrigins @w
-- renderBoundingBoxes @w -- renderBoundingBoxes @w
-- renderCollision @w -- renderCollision @w
engineRendering -- gameRendering

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@ -13,8 +13,8 @@ import Data.Maybe (isJust)
import Effectful import Effectful
import Effectful.Accessor import Effectful.Accessor
import Effectful.Dispatch.Dynamic import Effectful.Dispatch.Dynamic
import Effectful.Raylib import Effectful.Raylib hiding (windowShouldClose)
import Effectful.Raylib qualified as RL import Effectful.Raylib qualified as RL hiding (windowShouldClose)
import Effectful.Reader.Static import Effectful.Reader.Static
import Effectful.State.Static.Local import Effectful.State.Static.Local
import Effectful.State.Static.Local.Lens import Effectful.State.Static.Local.Lens
@ -24,6 +24,7 @@ import Linear.V2 (V2 (..), _x, _y)
import Raylib.Types qualified as RL import Raylib.Types qualified as RL
import Raylib.Util.Colors qualified as RL import Raylib.Util.Colors qualified as RL
import System.Physics import System.Physics
import System.Renderer
import World import World
data GameState = GameState data GameState = GameState
@ -115,50 +116,51 @@ readsCamera = do
(pure camera) (pure camera)
windowDimensions windowDimensions
runEngine :: forall es. (IOE :> es, AE.ECS World :> es, State GameState :> es, Raylib :> es) => Eff (Engine : es) () -> Eff es () runGame :: forall es. (IOE :> es, AE.ECS World :> es, State GameState :> es, Renderer :> es) => Eff (Game : es) () -> Eff es ()
runEngine = interpret \env eff -> runGame = interpret \env eff ->
case eff of case eff of
EngineInput -> do GameInput -> do
camera <- readsCamera camera <- readsCamera
pos <- getMousePosition >>= \pos -> getScreenToWorld2D pos camera pure ()
-- pos <- getMousePosition >>= \pos -> getScreenToWorld2D pos camera
isMouseButtonPressed RL.MouseButtonLeft >>= \case -- isMouseButtonPressed RL.MouseButtonLeft >>= \case
True -> do -- True -> do
AE.cfold @World @(AE.Entity, PositionComponent, AABBComponent) -- AE.cfold @World @(AE.Entity, PositionComponent, AABBComponent)
(\acc (entity, position, aabb) -> (pointCollides pos position aabb <&> (,entity)) : acc) -- (\acc (entity, position, aabb) -> (pointCollides pos position aabb <&> (,entity)) : acc)
[] -- []
<&> filter isJust -- <&> filter isJust
>>= \case -- >>= \case
Just (offset, entity) : _ -> selectedBox .= Just (offset, entity) -- Just (offset, entity) : _ -> selectedBox .= Just (offset, entity)
_ -> pure () -- _ -> pure ()
False -> pure () -- False -> pure ()
isMouseButtonReleased RL.MouseButtonLeft >>= \case -- isMouseButtonReleased RL.MouseButtonLeft >>= \case
True -> do -- True -> do
selectedBox' <- gets @GameState \s -> s.selectedBox -- selectedBox' <- gets @GameState \s -> s.selectedBox
case selectedBox' of -- case selectedBox' of
Just (_, boxEntity) -> -- Just (_, boxEntity) ->
AE.set @World @VelocityComponent boxEntity (Velocity $ V2 0 0) -- AE.set @World @VelocityComponent boxEntity (Velocity $ V2 0 0)
Nothing -> pure () -- Nothing -> pure ()
selectedBox .= Nothing -- selectedBox .= Nothing
False -> pure () -- False -> pure ()
box <- gets @GameState \s -> s.selectedBox -- box <- gets @GameState \s -> s.selectedBox
(box1, box2) <- gets @GameState \s -> s.boxes -- (box1, box2) <- gets @GameState \s -> s.boxes
box1' <- AE.get @World @(PositionComponent, AABBComponent) box1 -- box1' <- AE.get @World @(PositionComponent, AABBComponent) box1
box2' <- AE.get @World @(PositionComponent, AABBComponent) box2 -- box2' <- AE.get @World @(PositionComponent, AABBComponent) box2
minkowski' <- gets @GameState \s -> s.minkowski -- minkowski' <- gets @GameState \s -> s.minkowski
case box of -- case box of
Just (_, box') -> do -- Just (_, box') -> do
Position bpos <- AE.get @World @PositionComponent box' -- Position bpos <- AE.get @World @PositionComponent box'
let offset = pos - bpos -- let offset = pos - bpos
let (mpos, maabb) = aabbFromBounds (minkowskiDifference box1' box2') (V2 0 0) -- let (mpos, maabb) = aabbFromBounds (minkowskiDifference box1' box2') (V2 0 0)
AE.set @World minkowski' (mpos, maabb) -- AE.set @World minkowski' (mpos, maabb)
AE.set @World box' (Velocity $ V2 (offset ^. _x) (offset ^. _y)) -- AE.set @World box' (Velocity $ V2 (offset ^. _x) (offset ^. _y))
Nothing -> pure () -- Nothing -> pure ()
EnginePhysics -> pure () GamePhysics -> pure ()
EngineRendering unlift' -> do GameRendering unlift' -> do
(box1, box2) <- gets @GameState \s -> s.boxes (box1, box2) <- gets @GameState \s -> s.boxes
box1Position <- AE.get @World @PositionComponent box1 box1Position <- AE.get @World @PositionComponent box1
(box2Position, box2AABB) <- AE.get @World @(PositionComponent, AABBComponent) box2 (box2Position, box2AABB) <- AE.get @World @(PositionComponent, AABBComponent) box2
@ -181,10 +183,12 @@ runEngine = interpret \env eff ->
pure () pure ()
initialize initialize
:: (Raylib :> es) :: (Renderer :> es)
=> Eff es () => Eff es ()
initialize = do initialize = do
setTargetFPS 60 pure ()
-- setTargetFPS 60
main' :: IO () main' :: IO ()
main' = do main' = do
@ -193,8 +197,8 @@ main' = do
. runGameState . runGameState
. runGameConfig . runGameConfig
$ gets @GameState (\s -> (s ^. windowDimensions . _x, s ^. windowDimensions . _y)) >>= \(dimX, dimY) -> $ gets @GameState (\s -> (s ^. windowDimensions . _x, s ^. windowDimensions . _y)) >>= \(dimX, dimY) ->
runRaylibWindow dimX dimY "App" runRaylibRenderer dimX dimY "App"
. runEngine . runGame
$ initialize >> whileM do $ initialize >> whileM do
engineEnv $ startEngine @"state.camera" @"config.backgroundColor" @World engineEnv $ startEngine @"state.camera" @"config.backgroundColor" @World
not <$> windowShouldClose not <$> windowShouldClose

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@ -9,7 +9,7 @@ import Control.Monad.Extra
import Data.Text qualified as T import Data.Text qualified as T
import Effectful import Effectful
import Effectful.Dispatch.Static import Effectful.Dispatch.Static
import Effectful.Raylib import Effectful.Raylib hiding (isKeyDown, windowShouldClose)
import Effectful.Reader.Static import Effectful.Reader.Static
import Effectful.State.Static.Local import Effectful.State.Static.Local
import Effectful.State.Static.Local.Lens import Effectful.State.Static.Local.Lens
@ -65,7 +65,7 @@ makeLensesFor
playerMovement playerMovement
:: forall w es :: forall w es
. ( Raylib :> es . ( Renderer :> es
, AE.Get w PositionComponent , AE.Get w PositionComponent
, AE.Set w VelocityComponent , AE.Set w VelocityComponent
, AE.ECS w :> es , AE.ECS w :> es
@ -111,14 +111,14 @@ ballRespawn goal1 goal2 ball = do
ret ret
initialise initialise
:: ( Raylib :> es :: ( Renderer :> es
, State GameState :> es , State GameState :> es
, Reader GameConfig :> es , Reader GameConfig :> es
, AE.ECS World :> es , AE.ECS World :> es
) )
=> Eff es () => Eff es ()
initialise = do initialise = do
setTargetFPS 60 -- setTargetFPS 60
playArea <- asks @GameConfig (\s -> s.playArea) playArea <- asks @GameConfig (\s -> s.playArea)
cameraEntity <- cameraEntity <-
@ -202,14 +202,14 @@ initialise = do
topBorder .= topEntity topBorder .= topEntity
bottomBorder .= bottomEntity bottomBorder .= bottomEntity
font <- getFontDefault -- font <- getFontDefault
separatorEntity <- -- separatorEntity <-
AE.newEntity @World -- AE.newEntity @World
( Position $ V2 0 0 -- ( Position $ V2 0 0
, Box RL.darkGray (0, 0) (0.1, int2Float playArea) -- , Box RL.darkGray (0, 0) (0.1, int2Float playArea)
, TextBox font "" 3 0.1 RL.darkGray -- , TextBox font "" 3 0.1 RL.darkGray
) -- )
separator .= separatorEntity -- separator .= separatorEntity
pure () pure ()
@ -235,7 +235,7 @@ pongGame = do
{ playArea = 20 { playArea = 20
} }
-- RL.setTraceLogLevel RL.LogWarning -- RL.setTraceLogLevel RL.LogWarning
runEff . AE.runECS initWorld . evalState gameState . runReader gameConfig . runRaylibWindow gameState.dimX gameState.dimY "App" $ runEff . AE.runECS initWorld . evalState gameState . runReader gameConfig . runRaylibRenderer gameState.dimX gameState.dimY "App" $
initialise >> whileM do initialise >> whileM do
playerMovement @World playerMovement @World
(RL.KeyW, -0.2) (RL.KeyW, -0.2)
@ -267,18 +267,18 @@ pongGame = do
-- when (collision.colliders /= []) $ liftIO $ print (show entity <> " with " <> show collision.colliders <> " at " <> show position) -- when (collision.colliders /= []) $ liftIO $ print (show entity <> " with " <> show collision.colliders <> " at " <> show position)
score' <- gets @GameState (\s -> s.score) score' <- gets @GameState (\s -> s.score)
gets @GameState (\s -> s.separator) >>= flip (AE.modify @World @TextBoxComponent) \textBox -> -- gets @GameState (\s -> s.separator) >>= flip (AE.modify @World @TextBoxComponent) \textBox ->
textBox{text = T.pack $ show score'} -- textBox{text = T.pack $ show score'}
dims <- gets @GameState (\s -> (s.dimX, s.dimY)) dims <- gets @GameState (\s -> (s.dimX, s.dimY))
camera <- getCamera @World (gets @GameState (\s -> s.camera)) dims camera <- getCamera @World (gets @GameState (\s -> s.camera)) dims
getFPS >>= unsafeEff_ . print -- getFPS >>= unsafeEff_ . print
runDraw . runDraw2D camera $ do beginFrame camera RL.white
clearBackground RL.gray AE.cmapM_ @World @(PositionComponent, BoxComponent) drawSprite
-- (gets @GameState (\s -> s.score)) >>= liftIO . print -- (gets @GameState (\s -> s.score)) >>= liftIO . print
render @World -- render @World
renderOrigins @World -- renderOrigins @World
renderBoundingBoxes @World -- renderBoundingBoxes @World
not <$> windowShouldClose not <$> windowShouldClose

View file

@ -14,7 +14,7 @@
{-# LANGUAGE UndecidableInstances #-} {-# LANGUAGE UndecidableInstances #-}
module Executables.RPG ( module Executables.RPG (
runGame, main',
) where ) where
import Apecs.Effectful qualified as AE import Apecs.Effectful qualified as AE
@ -30,7 +30,7 @@ import Effectful
import Effectful.Accessor import Effectful.Accessor
import Effectful.Dispatch.Dynamic import Effectful.Dispatch.Dynamic
import Effectful.Dispatch.Static import Effectful.Dispatch.Static
import Effectful.Raylib import Effectful.Raylib hiding (isKeyDown, windowShouldClose)
import Effectful.Reader.Dynamic import Effectful.Reader.Dynamic
import Effectful.State.Static.Local import Effectful.State.Static.Local
import Effectful.State.Static.Local.Lens import Effectful.State.Static.Local.Lens
@ -38,9 +38,9 @@ import Engine
import GHC.Float (float2Int, floorFloat) import GHC.Float (float2Int, floorFloat)
import Linear.V2 import Linear.V2
import Noise.Perlin import Noise.Perlin
import Raylib.Core qualified as RL
import Raylib.Types qualified as RL import Raylib.Types qualified as RL
import Raylib.Util.Colors qualified as RL import Raylib.Util.Colors qualified as RL
import System.Renderer
import World import World
type LocalWorld = World type LocalWorld = World
@ -83,7 +83,7 @@ spawnPlayer color =
) )
spawnBox spawnBox
:: (AE.ECS LocalWorld :> es, Raylib :> es) :: (AE.ECS LocalWorld :> es)
=> (Float, Float) => (Float, Float)
-> RL.Color -> RL.Color
-> (Float, Float) -> (Float, Float)
@ -96,18 +96,17 @@ spawnBox (posx, posy) color size = do
, Body 0.0 0.0 True , Body 0.0 0.0 True
, AABB (V2 1 1) (V2 0 0) , AABB (V2 1 1) (V2 0 0)
) )
font <- getFontDefault -- font <- getFontDefault
AE.set @LocalWorld entity (TextBox font (T.pack $ show (AE.unEntity entity)) 0.3 0.1 RL.yellow) -- AE.set @LocalWorld entity (TextBox font (T.pack $ show (AE.unEntity entity)) 0.3 0.1 RL.yellow)
pure entity pure entity
initialise initialise
:: ( Raylib :> es :: ( State GameState :> es
, State GameState :> es
, AE.ECS LocalWorld :> es , AE.ECS LocalWorld :> es
) )
=> Eff es () => Eff es ()
initialise = do initialise = do
setTargetFPS 60 -- setTargetFPS 60
forM_ [-32 .. 32] \x -> do forM_ [-32 .. 32] \x -> do
forM_ [-32 .. 32] \y -> do forM_ [-32 .. 32] \y -> do
@ -152,17 +151,17 @@ initialise = do
pure () pure ()
runEngine runGame
:: forall es :: forall es
. ( AE.ECS LocalWorld :> es . ( AE.ECS LocalWorld :> es
, Raylib :> es , Renderer :> es
, State GameState :> es , State GameState :> es
) )
=> Eff (Engine : es) () => Eff (Game : es) ()
-> Eff es () -> Eff es ()
runEngine = interpret \_ eff -> runGame = interpret \_ eff ->
case eff of case eff of
EngineInput -> do GameInput -> do
playerEntity <- gets @GameState (\s -> s.playerEntity) playerEntity <- gets @GameState (\s -> s.playerEntity)
-- AE.modify @LocalWorld @(Maybe (TagComponent Int)) @(TagComponent Int) playerEntity \case -- AE.modify @LocalWorld @(Maybe (TagComponent Int)) @(TagComponent Int) playerEntity \case
-- Just (Tag n) -> Tag (n + 1) -- Just (Tag n) -> Tag (n + 1)
@ -182,15 +181,15 @@ runEngine = interpret \_ eff ->
isKeyDown RL.KeyKpAdd >>= flip when (AE.modify @LocalWorld @CameraComponent @CameraComponent cameraEntity (\c -> c{zoom = c.zoom + 1})) isKeyDown RL.KeyKpAdd >>= flip when (AE.modify @LocalWorld @CameraComponent @CameraComponent cameraEntity (\c -> c{zoom = c.zoom + 1}))
isKeyDown RL.KeyKpSubtract >>= flip when (AE.modify @LocalWorld @CameraComponent @CameraComponent cameraEntity (\c -> c{zoom = c.zoom - 1})) isKeyDown RL.KeyKpSubtract >>= flip when (AE.modify @LocalWorld @CameraComponent @CameraComponent cameraEntity (\c -> c{zoom = c.zoom - 1}))
pure () pure ()
EnginePhysics -> pure () GamePhysics -> pure ()
EngineRendering _ -> do GameRendering _ -> do
pure () pure ()
-- AE.cmapM_ @World @(AE.Entity, PositionComponent, CollisionComponent) \(entity, position, collision) -> -- AE.cmapM_ @World @(AE.Entity, PositionComponent, CollisionComponent) \(entity, position, collision) ->
-- when (collision.colliders /= []) $ liftIO $ print (show entity <> " with " <> show collision.colliders <> " at " <> show position) -- when (collision.colliders /= []) $ liftIO $ print (show entity <> " with " <> show collision.colliders <> " at " <> show position)
runGame :: IO () main' :: IO ()
runGame = do main' = do
let gameConfig = let gameConfig =
GameConfig GameConfig
{ {
@ -207,17 +206,17 @@ runGame = do
print $ perlin 0 0 print $ perlin 0 0
RL.setTraceLogLevel RL.LogWarning -- RL.setTraceLogLevel RL.LogWarning
runEff runEff
. AE.runECS initWorld . AE.runECS initWorld
. evalState gameState . evalState gameState
. runReader gameConfig . runReader gameConfig
. runRaylibWindow gameState.dimX gameState.dimY "App" . runRaylibRenderer gameState.dimX gameState.dimY "App"
. runReads @"config.camera" @RL.Camera2D do . runReads @"config.camera" @RL.Camera2D do
dims <- gets @GameState (\s -> (s.dimX, s.dimY)) dims <- gets @GameState (\s -> (s.dimX, s.dimY))
getCamera @LocalWorld (gets @GameState (\s -> s.cameraEntity)) dims getCamera @LocalWorld (gets @GameState (\s -> s.cameraEntity)) dims
. runReads @"config.backgroundColor" @RL.Color (pure RL.white) . runReads @"config.backgroundColor" @RL.Color (pure RL.white)
. runEngine . runGame
$ initialise >> whileM do $ initialise >> whileM do
startEngine @"config.camera" @"config.backgroundColor" @LocalWorld startEngine @"config.camera" @"config.backgroundColor" @LocalWorld
not <$> windowShouldClose not <$> windowShouldClose

View file

@ -1,84 +1,178 @@
{-# LANGUAGE AllowAmbiguousTypes #-} {-# LANGUAGE AllowAmbiguousTypes #-}
{-# LANGUAGE CApiFFI #-}
{-# LANGUAGE DataKinds #-}
{-# LANGUAGE DeriveAnyClass #-}
{-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE TypeFamilies #-}
{-# OPTIONS_GHC -fplugin-opt=Foreign.Storable.Generic.Plugin:-v1 #-}
{-# OPTIONS_GHC -fplugin=Foreign.Storable.Generic.Plugin #-}
module System.Renderer (render, renderOrigins, renderBoundingBoxes, renderCollision) where module System.Renderer (Renderer (..), runRaylibRenderer, beginFrame, drawSprite, drawLine, isKeyDown, windowShouldClose, endFrame) where
import Apecs.Effectful qualified as AE import Apecs.Effectful qualified as AE
import Control.Lens import Control.Lens
import Control.Monad import Control.Monad
import Control.Monad.Primitive (PrimState)
import Data.IORef
import Data.Text (Text)
import Data.Vector.Storable qualified as VS hiding (unsafeToForeignPtr)
import Data.Vector.Storable.Mutable qualified as VS
import Effectful import Effectful
import Effectful.Raylib import Effectful.Dispatch.Dynamic
import Effectful.Raylib hiding (drawLine, isKeyDown, windowShouldClose)
import Effectful.State.Static.Local
import Foreign (Storable, withForeignPtr)
import Foreign.C.Types
import Foreign.Ptr
import Foreign.Storable.Generic
import GHC.Generics (Generic)
import Linear.V2 (V2 (..), _x, _y) import Linear.V2 (V2 (..), _x, _y)
import Raylib.Core qualified as RL
import Raylib.Core.Shapes qualified as RL
import Raylib.Types qualified as RL
import Raylib.Util.Colors qualified as RL import Raylib.Util.Colors qualified as RL
import World import World
render data Renderer :: Effect where
:: forall w es BeginFrame :: RL.Camera2D -> RL.Color -> Renderer (Eff es) ()
. ( AE.Get w PositionComponent DrawSprite :: (PositionComponent, BoxComponent) -> Renderer (Eff es) ()
, AE.Get w BoxComponent DrawLine :: V2 Float -> V2 Float -> RL.Color -> Renderer (Eff es) ()
, AE.Get w TextBoxComponent WindowShouldClose :: Renderer (Eff es) Bool
, AE.ECS w :> es IsKeyDown :: RL.KeyboardKey -> Renderer (Eff es) Bool
, RaylibDraw2D :> es EndFrame :: Renderer (Eff es) ()
) type instance DispatchOf Renderer = Dynamic
=> Eff es ()
render = do
AE.cmapM_ @w @(PositionComponent, BoxComponent)
\(Position (V2 x y), Box color offset (dx, dy)) ->
drawRectangle (x + fst offset - dx / 2) (y + snd offset - dy / 2) dx dy color
AE.cmapM_ @w @(PositionComponent, TextBoxComponent)
\(Position position, TextBox font text fontSize spacing color) -> do
-- size <- measureText font text fontSize spacing
-- let size = V2 0 0
-- drawText font text (V2 (position ^. _x - size ^. _y / 2) (position ^. _y - size ^. _y / 2)) fontSize spacing color
pure ()
renderCollision beginFrame :: (HasCallStack, Renderer :> es) => RL.Camera2D -> RL.Color -> Eff es ()
:: forall w es beginFrame camera color = send (BeginFrame camera color)
. ( AE.Get w PositionComponent
, AE.Get w CollisionComponent
, AE.Get w BoxComponent
, AE.ECS w :> es
, RaylibDraw2D :> es
)
=> Eff es ()
renderCollision =
AE.cmapM_ @w @(PositionComponent, CollisionComponent, BoxComponent)
\(Position (V2 x y), Collision colliders, _) ->
forM_
colliders
( \(Collider _ (V2 overlapX overlapY) (V2 offsetX offsetY) _) -> do
drawLine x y (x + offsetX) (y + offsetY) RL.green
drawLine (x + offsetX / 2) (y + offsetY / 2) (x + offsetX / 2 + overlapX / 2) (y + offsetY / 2 + overlapY / 2) RL.yellow
drawLine (x + offsetX / 2) (y + offsetY / 2) (x + offsetX / 2 - overlapX / 2) (y + offsetY / 2 - overlapY / 2) RL.orange
)
renderOrigins drawSprite :: (HasCallStack, Renderer :> es) => (PositionComponent, BoxComponent) -> Eff es ()
:: forall w es drawSprite d = send (DrawSprite d)
. ( AE.Get w PositionComponent
, AE.ECS w :> es
, RaylibDraw2D :> es
)
=> Eff es ()
renderOrigins = do
AE.cmapM_ @w @PositionComponent
\(Position (V2 x y)) ->
drawLine (x - 0.1) (y - 0.1) (x + 0.1) (y + 0.1) RL.red
>> drawLine (x + 0.1) (y - 0.1) (x - 0.1) (y + 0.1) RL.red
renderBoundingBoxes drawLine :: (HasCallStack, Renderer :> es) => V2 Float -> V2 Float -> RL.Color -> Eff es ()
:: forall w es drawLine start end color = send (DrawLine start end color)
. ( AE.Get w PositionComponent
, AE.Get w AABBComponent windowShouldClose :: (HasCallStack, Renderer :> es) => Eff es Bool
, RaylibDraw2D :> es windowShouldClose = send WindowShouldClose
, AE.ECS w :> es
isKeyDown :: (HasCallStack, Renderer :> es) => RL.KeyboardKey -> Eff es Bool
isKeyDown key = send (IsKeyDown key)
endFrame :: (HasCallStack, Renderer :> es) => Eff es ()
endFrame = send EndFrame
data RectangleInfo = RectangleInfo {position :: V2 Float, size :: V2 Float, color :: RL.Color}
deriving (Generic, GStorable)
foreign import capi safe "raylib_batch.h" draw_rectangles_batch :: Ptr RectangleInfo -> CSize -> IO ()
runRaylibRenderer :: (IOE :> es) => Int -> Int -> Text -> Eff (Renderer : es) a -> Eff es a
runRaylibRenderer dimX dimY title go = do
vectorRef <- liftIO $ VS.new @_ @RectangleInfo 4279 >>= newIORef
indexRef <-
liftIO $
newIORef
(0 :: Int)
reinterpret
(runRaylibWindow dimX dimY title)
( \_ -> \case
BeginFrame camera color -> do
liftIO $ RL.getFPS >>= liftIO . print
liftIO $ writeIORef indexRef 0
liftIO $ RL.beginDrawing
liftIO $ RL.clearBackground color
liftIO $ RL.beginMode2D camera
DrawSprite (Position position, Box{color, offset, size}) -> do
vector <- liftIO $ readIORef vectorRef
index <- liftIO $ readIORef indexRef
liftIO $ VS.write vector index (RectangleInfo position (V2 (size ^. _1) (size ^. _2)) color)
liftIO $ writeIORef indexRef (index + 1)
where
-- liftIO $ RL.drawRectangleV rlPosition rlSize color
rlPosition = RL.Vector2 (position ^. _x + fst offset - (size ^. _1) / 2) (position ^. _y + snd offset - size ^. _2 / 2)
rlSize = RL.Vector2 (size ^. _1) (size ^. _2)
DrawLine start end color ->
liftIO $ RL.drawLineV (RL.Vector2 (start ^. _x) (start ^. _y)) (RL.Vector2 (end ^. _x) (end ^. _y)) color
WindowShouldClose -> liftIO RL.windowShouldClose
IsKeyDown key -> liftIO $ RL.isKeyDown key
EndFrame -> do
vector <- liftIO $ readIORef vectorRef
index <- liftIO $ readIORef indexRef
let (fptr, offset, length) = (VS.unsafeToForeignPtr vector)
liftIO $ withForeignPtr fptr \ptr -> draw_rectangles_batch (plusPtr ptr offset) (fromIntegral length)
liftIO RL.endMode2D
liftIO RL.endDrawing
) )
=> Eff es () go
renderBoundingBoxes =
AE.cmapM_ @w @(PositionComponent, AABBComponent) -- render
\(pos, aabb) -> do -- :: forall w es
let (AABBBounds left right top bottom) = aabbBounds pos aabb -- . ( AE.Get w PositionComponent
drawLine right bottom right top RL.red -- , AE.Get w BoxComponent
drawLine right top left top RL.red -- , AE.Get w TextBoxComponent
drawLine left top left bottom RL.red -- , AE.ECS w :> es
drawLine left bottom right bottom RL.red -- , RaylibDraw2D :> es
drawLine right bottom left top RL.red -- )
drawLine left bottom right top RL.red -- => Eff es ()
-- render = do
-- AE.cmapM_ @w @(PositionComponent, BoxComponent)
-- \(Position (V2 x y), Box color offset (dx, dy)) ->
-- drawRectangle (x + fst offset - dx / 2) (y + snd offset - dy / 2) dx dy color
-- AE.cmapM_ @w @(PositionComponent, TextBoxComponent)
-- \(Position position, TextBox font text fontSize spacing color) -> do
-- -- size <- measureText font text fontSize spacing
-- -- let size = V2 0 0
-- -- drawText font text (V2 (position ^. _x - size ^. _y / 2) (position ^. _y - size ^. _y / 2)) fontSize spacing color
-- pure ()
-- renderCollision
-- :: forall w es
-- . ( AE.Get w PositionComponent
-- , AE.Get w CollisionComponent
-- , AE.Get w BoxComponent
-- , AE.ECS w :> es
-- , RaylibDraw2D :> es
-- )
-- => Eff es ()
-- renderCollision =
-- AE.cmapM_ @w @(PositionComponent, CollisionComponent, BoxComponent)
-- \(Position (V2 x y), Collision colliders, _) ->
-- forM_
-- colliders
-- ( \(Collider _ (V2 overlapX overlapY) (V2 offsetX offsetY) _) -> do
-- drawLine x y (x + offsetX) (y + offsetY) RL.green
-- drawLine (x + offsetX / 2) (y + offsetY / 2) (x + offsetX / 2 + overlapX / 2) (y + offsetY / 2 + overlapY / 2) RL.yellow
-- drawLine (x + offsetX / 2) (y + offsetY / 2) (x + offsetX / 2 - overlapX / 2) (y + offsetY / 2 - overlapY / 2) RL.orange
-- )
-- renderOrigins
-- :: forall w es
-- . ( AE.Get w PositionComponent
-- , AE.ECS w :> es
-- , RaylibDraw2D :> es
-- )
-- => Eff es ()
-- renderOrigins = do
-- AE.cmapM_ @w @PositionComponent
-- \(Position (V2 x y)) ->
-- drawLine (x - 0.1) (y - 0.1) (x + 0.1) (y + 0.1) RL.red
-- >> drawLine (x + 0.1) (y - 0.1) (x - 0.1) (y + 0.1) RL.red
-- renderBoundingBoxes
-- :: forall w es
-- . ( AE.Get w PositionComponent
-- , AE.Get w AABBComponent
-- , RaylibDraw2D :> es
-- , AE.ECS w :> es
-- )
-- => Eff es ()
-- renderBoundingBoxes =
-- AE.cmapM_ @w @(PositionComponent, AABBComponent)
-- \(pos, aabb) -> do
-- let (AABBBounds left right top bottom) = aabbBounds pos aabb
-- drawLine right bottom right top RL.red
-- drawLine right top left top RL.red
-- drawLine left top left bottom RL.red
-- drawLine left bottom right bottom RL.red
-- drawLine right bottom left top RL.red
-- drawLine left bottom right top RL.red

View file

@ -48,6 +48,7 @@ extra-deps:
- lens-5.2.2@sha256:e01d5732173645b80f23a189a0f7e1f5cd0b2286de0ce20baf941cbf5c3b8435,15158 - lens-5.2.2@sha256:e01d5732173645b80f23a189a0f7e1f5cd0b2286de0ce20baf941cbf5c3b8435,15158
- effectful-2.2.2.0@sha256:1d5682727c2d5ebd83f7a7ae0ef809369422ccd37d4157ae7e2084f2a1cf6cfd,6044 - effectful-2.2.2.0@sha256:1d5682727c2d5ebd83f7a7ae0ef809369422ccd37d4157ae7e2084f2a1cf6cfd,6044
- effectful-core-2.2.2.2@sha256:ebbf61f024a08c7bb5e569b1c6856c0ca92687d6a5ff01d24d28567948c402fc,3477 - effectful-core-2.2.2.2@sha256:ebbf61f024a08c7bb5e569b1c6856c0ca92687d6a5ff01d24d28567948c402fc,3477
- derive-storable-plugin-0.2.3.7@sha256:f82b5cc67d7affbb41040d3a5812e6a587894e232e7a5d5ccb33103836e51fa6,2868
# Override default flag values for local packages and extra-deps # Override default flag values for local packages and extra-deps
flags: flags:

View file

@ -47,6 +47,13 @@ packages:
size: 1918 size: 1918
original: original:
hackage: effectful-core-2.2.2.2@sha256:ebbf61f024a08c7bb5e569b1c6856c0ca92687d6a5ff01d24d28567948c402fc,3477 hackage: effectful-core-2.2.2.2@sha256:ebbf61f024a08c7bb5e569b1c6856c0ca92687d6a5ff01d24d28567948c402fc,3477
- completed:
hackage: derive-storable-plugin-0.2.3.7@sha256:f82b5cc67d7affbb41040d3a5812e6a587894e232e7a5d5ccb33103836e51fa6,2868
pantry-tree:
sha256: b11fd39df181394cc3cb37d4cc43149ef776ab2c079413c84ad59f3904ff557f
size: 1411
original:
hackage: derive-storable-plugin-0.2.3.7@sha256:f82b5cc67d7affbb41040d3a5812e6a587894e232e7a5d5ccb33103836e51fa6,2868
snapshots: snapshots:
- completed: - completed:
sha256: 93137bc0122de394fa2c43e933971b2996cd7dc600989b721ad971810b9a2f3f sha256: 93137bc0122de394fa2c43e933971b2996cd7dc600989b721ad971810b9a2f3f