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forgejo/modules/queue/manager.go
wxiaoguang 58dfaf3a75
Improve queue & process & stacktrace (#24636)
Although some features are mixed together in this PR, this PR is not
that large, and these features are all related.

Actually there are more than 70 lines are for a toy "test queue", so
this PR is quite simple.

Major features:

1. Allow site admin to clear a queue (remove all items in a queue)
* Because there is no transaction, the "unique queue" could be corrupted
in rare cases, that's unfixable.
* eg: the item is in the "set" but not in the "list", so the item would
never be able to be pushed into the queue.
* Now site admin could simply clear the queue, then everything becomes
correct, the lost items could be re-pushed into queue by future
operations.
3. Split the "admin/monitor" to separate pages
4. Allow to download diagnosis report
* In history, there were many users reporting that Gitea queue gets
stuck, or Gitea's CPU is 100%
    * With diagnosis report, maintainers could know what happens clearly

The diagnosis report sample:
[gitea-diagnosis-20230510-192913.zip](https://github.com/go-gitea/gitea/files/11441346/gitea-diagnosis-20230510-192913.zip)
, use "go tool pprof profile.dat" to view the report.


Screenshots:


![image](https://github.com/go-gitea/gitea/assets/2114189/320659b4-2eda-4def-8dc0-5ea08d578063)


![image](https://github.com/go-gitea/gitea/assets/2114189/c5c46fae-9dc0-44ca-8cd3-57beedc5035e)


![image](https://github.com/go-gitea/gitea/assets/2114189/6168a811-42a1-4e64-a263-0617a6c8c4fe)

---------

Co-authored-by: Jason Song <i@wolfogre.com>
Co-authored-by: Giteabot <teabot@gitea.io>
2023-05-11 07:45:47 +00:00

114 lines
3.2 KiB
Go

// Copyright 2019 The Gitea Authors. All rights reserved.
// SPDX-License-Identifier: MIT
package queue
import (
"context"
"sync"
"time"
"code.gitea.io/gitea/modules/log"
"code.gitea.io/gitea/modules/setting"
)
// Manager is a manager for the queues created by "CreateXxxQueue" functions, these queues are called "managed queues".
type Manager struct {
mu sync.Mutex
qidCounter int64
Queues map[int64]ManagedWorkerPoolQueue
}
type ManagedWorkerPoolQueue interface {
GetName() string
GetType() string
GetItemTypeName() string
GetWorkerNumber() int
GetWorkerActiveNumber() int
GetWorkerMaxNumber() int
SetWorkerMaxNumber(num int)
GetQueueItemNumber() int
// FlushWithContext tries to make the handler process all items in the queue synchronously.
// It is for testing purpose only. It's not designed to be used in a cluster.
FlushWithContext(ctx context.Context, timeout time.Duration) error
// RemoveAllItems removes all items in the base queue (on-the-fly items are not affected)
RemoveAllItems(ctx context.Context) error
}
var manager *Manager
func init() {
manager = &Manager{
Queues: make(map[int64]ManagedWorkerPoolQueue),
}
}
func GetManager() *Manager {
return manager
}
func (m *Manager) AddManagedQueue(managed ManagedWorkerPoolQueue) {
m.mu.Lock()
defer m.mu.Unlock()
m.qidCounter++
m.Queues[m.qidCounter] = managed
}
func (m *Manager) GetManagedQueue(qid int64) ManagedWorkerPoolQueue {
m.mu.Lock()
defer m.mu.Unlock()
return m.Queues[qid]
}
func (m *Manager) ManagedQueues() map[int64]ManagedWorkerPoolQueue {
m.mu.Lock()
defer m.mu.Unlock()
queues := make(map[int64]ManagedWorkerPoolQueue, len(m.Queues))
for k, v := range m.Queues {
queues[k] = v
}
return queues
}
// FlushAll tries to make all managed queues process all items synchronously, until timeout or the queue is empty.
// It is for testing purpose only. It's not designed to be used in a cluster.
func (m *Manager) FlushAll(ctx context.Context, timeout time.Duration) error {
var finalErr error
qs := m.ManagedQueues()
for _, q := range qs {
if err := q.FlushWithContext(ctx, timeout); err != nil {
finalErr = err // TODO: in Go 1.20: errors.Join
}
}
return finalErr
}
// CreateSimpleQueue creates a simple queue from global setting config provider by name
func CreateSimpleQueue[T any](name string, handler HandlerFuncT[T]) *WorkerPoolQueue[T] {
return createWorkerPoolQueue(name, setting.CfgProvider, handler, false)
}
// CreateUniqueQueue creates a unique queue from global setting config provider by name
func CreateUniqueQueue[T any](name string, handler HandlerFuncT[T]) *WorkerPoolQueue[T] {
return createWorkerPoolQueue(name, setting.CfgProvider, handler, true)
}
func createWorkerPoolQueue[T any](name string, cfgProvider setting.ConfigProvider, handler HandlerFuncT[T], unique bool) *WorkerPoolQueue[T] {
queueSetting, err := setting.GetQueueSettings(cfgProvider, name)
if err != nil {
log.Error("Failed to get queue settings for %q: %v", name, err)
return nil
}
w, err := NewWorkerPoolQueueBySetting(name, queueSetting, handler, unique)
if err != nil {
log.Error("Failed to create queue %q: %v", name, err)
return nil
}
GetManager().AddManagedQueue(w)
return w
}