mirror of
https://codeberg.org/forgejo/forgejo
synced 2024-11-22 09:54:24 +01:00
40551de313
Goals: - speedup - less flakiness - best practices and more use - documentation config: - sync ports in Makefile and playwright config (otherwise, some tests fail locally because they assert the full URL including the (wrong) port) - even more generous timeouts - limit workers to one again (because I finally understand how Playwright works) - allow nested functions to group them together with the related test all: - deprecate waitForLoadState('networkidle') - it is discouraged as per https://playwright.dev/docs/api/class-page#page-wait-for-load-state - I could not find a usage that seems to require it actually (see added documentation in README) - adding an exception should be made explicitly - it does not do what you might expect anyway in most cases - only log in when necessary webauthn: - verify that login is possible after disabling key - otherwise, the cleanup was not necessary after the previous refactor to create a fresh user each issue-sidebar / WIP toggle: - split into smaller chunks - restore original state first - add missed assertion to fix race condition (not waiting before state was reached) - explicitly toggle the state to detect mismatch earlier issue-sidebar / labels: - restore original state first - better waiting for background request
46 lines
1.7 KiB
TypeScript
46 lines
1.7 KiB
TypeScript
// @watch start
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// routers/web/user/**
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// templates/shared/user/**
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// web_src/js/features/common-global.js
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// @watch end
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import {expect} from '@playwright/test';
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import {test, login_user, load_logged_in_context} from './utils_e2e.ts';
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test('Follow actions', async ({browser}, workerInfo) => {
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await login_user(browser, workerInfo, 'user2');
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const context = await load_logged_in_context(browser, workerInfo, 'user2');
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const page = await context.newPage();
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await page.goto('/user1');
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// Check if following and then unfollowing works.
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// This checks that the event listeners of
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// the buttons aren't disappearing.
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const followButton = page.locator('.follow');
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await expect(followButton).toContainText('Follow');
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await followButton.click();
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await expect(followButton).toContainText('Unfollow');
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await followButton.click();
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await expect(followButton).toContainText('Follow');
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// Simple block interaction.
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await expect(page.locator('.block')).toContainText('Block');
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await page.locator('.block').click();
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await expect(page.locator('#block-user')).toBeVisible();
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await page.locator('#block-user .ok').click();
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await expect(page.locator('.block')).toContainText('Unblock');
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await expect(page.locator('#block-user')).toBeHidden();
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// Check that following the user yields in a error being shown.
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await followButton.click();
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const flashMessage = page.locator('#flash-message');
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await expect(flashMessage).toBeVisible();
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await expect(flashMessage).toContainText('You cannot follow this user because you have blocked this user or this user has blocked you.');
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// Unblock interaction.
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await page.locator('.block').click();
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await expect(page.locator('.block')).toContainText('Block');
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});
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