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forgejo/vendor/github.com/ngaut/zkhelper/zk.go
Thomas Boerger b6a95a8cb3 Integrate public as bindata optionally (#293)
* Dropped unused codekit config

* Integrated dynamic and static bindata for public

* Ignore public bindata

* Add a general generate make task

* Integrated flexible public assets into web command

* Updated vendoring, added all missiong govendor deps

* Made the linter happy with the bindata and dynamic code

* Moved public bindata definition to modules directory

* Ignoring the new bindata path now

* Updated to the new public modules import path

* Updated public bindata command and drop the new prefix
2016-11-30 00:26:36 +08:00

900 lines
24 KiB
Go

// zk helper functions
// modified from Vitess project
package zkhelper
import (
"encoding/json"
"errors"
"fmt"
"math/rand"
"os"
"path"
"sort"
"strings"
"sync"
"time"
"github.com/ngaut/go-zookeeper/zk"
"github.com/ngaut/log"
)
var (
// This error is returned by functions that wait for a result
// when they are interrupted.
ErrInterrupted = errors.New("zkutil: obtaining lock was interrupted")
// This error is returned by functions that wait for a result
// when the timeout value is reached.
ErrTimeout = errors.New("zkutil: obtaining lock timed out")
)
const (
// PERM_DIRECTORY are default permissions for a node.
PERM_DIRECTORY = zk.PermAdmin | zk.PermCreate | zk.PermDelete | zk.PermRead | zk.PermWrite
// PERM_FILE allows a zk node to emulate file behavior by disallowing child nodes.
PERM_FILE = zk.PermAdmin | zk.PermRead | zk.PermWrite
MagicPrefix = "zk"
)
func init() {
rand.Seed(time.Now().UnixNano())
}
type MyZkConn struct {
*zk.Conn
}
func (conn *MyZkConn) Seq2Str(seq int64) string {
return fmt.Sprintf("%0.10d", seq)
}
func ConnectToZk(zkAddr string) (Conn, error) {
zkConn, _, err := zk.Connect(strings.Split(zkAddr, ","), 3*time.Second)
if err != nil {
return nil, err
}
return &MyZkConn{Conn: zkConn}, nil
}
func ConnectToZkWithTimeout(zkAddr string, recvTime time.Duration) (Conn, error) {
zkConn, _, err := zk.Connect(strings.Split(zkAddr, ","), recvTime)
if err != nil {
return nil, err
}
return &MyZkConn{Conn: zkConn}, nil
}
func DefaultACLs() []zk.ACL {
return zk.WorldACL(zk.PermAll)
}
func DefaultDirACLs() []zk.ACL {
return zk.WorldACL(PERM_DIRECTORY)
}
func DefaultFileACLs() []zk.ACL {
return zk.WorldACL(PERM_FILE)
}
// IsDirectory returns if this node should be treated as a directory.
func IsDirectory(aclv []zk.ACL) bool {
for _, acl := range aclv {
if acl.Perms != PERM_DIRECTORY {
return false
}
}
return true
}
func ZkErrorEqual(a, b error) bool {
if a != nil && b != nil {
return a.Error() == b.Error()
}
return a == b
}
// Create a path and any pieces required, think mkdir -p.
// Intermediate znodes are always created empty.
func CreateRecursive(zconn Conn, zkPath, value string, flags int, aclv []zk.ACL) (pathCreated string, err error) {
parts := strings.Split(zkPath, "/")
if parts[1] != MagicPrefix {
return "", fmt.Errorf("zkutil: non /%v path: %v", MagicPrefix, zkPath)
}
pathCreated, err = zconn.Create(zkPath, []byte(value), int32(flags), aclv)
if ZkErrorEqual(err, zk.ErrNoNode) {
// Make sure that nodes are either "file" or "directory" to mirror file system
// semantics.
dirAclv := make([]zk.ACL, len(aclv))
for i, acl := range aclv {
dirAclv[i] = acl
dirAclv[i].Perms = PERM_DIRECTORY
}
_, err = CreateRecursive(zconn, path.Dir(zkPath), "", flags, dirAclv)
if err != nil && !ZkErrorEqual(err, zk.ErrNodeExists) {
return "", err
}
pathCreated, err = zconn.Create(zkPath, []byte(value), int32(flags), aclv)
}
return
}
func CreateOrUpdate(zconn Conn, zkPath, value string, flags int, aclv []zk.ACL, recursive bool) (pathCreated string, err error) {
if recursive {
pathCreated, err = CreateRecursive(zconn, zkPath, value, 0, aclv)
} else {
pathCreated, err = zconn.Create(zkPath, []byte(value), 0, aclv)
}
if err != nil && ZkErrorEqual(err, zk.ErrNodeExists) {
pathCreated = ""
_, err = zconn.Set(zkPath, []byte(value), -1)
}
return
}
type pathItem struct {
path string
err error
}
func ChildrenRecursive(zconn Conn, zkPath string) ([]string, error) {
var err error
mutex := sync.Mutex{}
wg := sync.WaitGroup{}
pathList := make([]string, 0, 32)
children, _, err := zconn.Children(zkPath)
if err != nil {
return nil, err
}
for _, child := range children {
wg.Add(1)
go func(child string) {
childPath := path.Join(zkPath, child)
rChildren, zkErr := ChildrenRecursive(zconn, childPath)
if zkErr != nil {
// If other processes are deleting nodes, we need to ignore
// the missing nodes.
if !ZkErrorEqual(zkErr, zk.ErrNoNode) {
mutex.Lock()
err = zkErr
mutex.Unlock()
}
} else {
mutex.Lock()
pathList = append(pathList, child)
for _, rChild := range rChildren {
pathList = append(pathList, path.Join(child, rChild))
}
mutex.Unlock()
}
wg.Done()
}(child)
}
wg.Wait()
mutex.Lock()
defer mutex.Unlock()
if err != nil {
return nil, err
}
return pathList, nil
}
func HasWildcard(path string) bool {
for i := 0; i < len(path); i++ {
switch path[i] {
case '\\':
if i+1 >= len(path) {
return true
} else {
i++
}
case '*', '?', '[':
return true
}
}
return false
}
func resolveRecursive(zconn Conn, parts []string, toplevel bool) ([]string, error) {
for i, part := range parts {
if HasWildcard(part) {
var children []string
zkParentPath := strings.Join(parts[:i], "/")
var err error
children, _, err = zconn.Children(zkParentPath)
if err != nil {
// we asked for something like
// /zk/cell/aaa/* and
// /zk/cell/aaa doesn't exist
// -> return empty list, no error
// (note we check both a regular zk
// error and the error the test
// produces)
if ZkErrorEqual(err, zk.ErrNoNode) {
return nil, nil
}
// otherwise we return the error
return nil, err
}
sort.Strings(children)
results := make([][]string, len(children))
wg := &sync.WaitGroup{}
mu := &sync.Mutex{}
var firstError error
for j, child := range children {
matched, err := path.Match(part, child)
if err != nil {
return nil, err
}
if matched {
// we have a match!
wg.Add(1)
newParts := make([]string, len(parts))
copy(newParts, parts)
newParts[i] = child
go func(j int) {
defer wg.Done()
subResult, err := resolveRecursive(zconn, newParts, false)
if err != nil {
mu.Lock()
if firstError != nil {
log.Infof("Multiple error: %v", err)
} else {
firstError = err
}
mu.Unlock()
} else {
results[j] = subResult
}
}(j)
}
}
wg.Wait()
if firstError != nil {
return nil, firstError
}
result := make([]string, 0, 32)
for j := 0; j < len(children); j++ {
subResult := results[j]
if subResult != nil {
result = append(result, subResult...)
}
}
// we found a part that is a wildcard, we
// added the children already, we're done
return result, nil
}
}
// no part contains a wildcard, add the path if it exists, and done
path := strings.Join(parts, "/")
if toplevel {
// for whatever the user typed at the toplevel, we don't
// check it exists or not, we just return it
return []string{path}, nil
}
// this is an expanded path, we need to check if it exists
_, stat, err := zconn.Exists(path)
if err != nil {
return nil, err
}
if stat != nil {
return []string{path}, nil
}
return nil, nil
}
// resolve paths like:
// /zk/nyc/vt/tablets/*/action
// /zk/global/vt/keyspaces/*/shards/*/action
// /zk/*/vt/tablets/*/action
// into real existing paths
//
// If you send paths that don't contain any wildcard and
// don't exist, this function will return an empty array.
func ResolveWildcards(zconn Conn, zkPaths []string) ([]string, error) {
// check all the paths start with /zk/ before doing anything
// time consuming
// relax this in case we are not talking to a metaconn and
// just want to talk to a specified instance.
// for _, zkPath := range zkPaths {
// if _, err := ZkCellFromZkPath(zkPath); err != nil {
// return nil, err
// }
// }
results := make([][]string, len(zkPaths))
wg := &sync.WaitGroup{}
mu := &sync.Mutex{}
var firstError error
for i, zkPath := range zkPaths {
wg.Add(1)
parts := strings.Split(zkPath, "/")
go func(i int) {
defer wg.Done()
subResult, err := resolveRecursive(zconn, parts, true)
if err != nil {
mu.Lock()
if firstError != nil {
log.Infof("Multiple error: %v", err)
} else {
firstError = err
}
mu.Unlock()
} else {
results[i] = subResult
}
}(i)
}
wg.Wait()
if firstError != nil {
return nil, firstError
}
result := make([]string, 0, 32)
for i := 0; i < len(zkPaths); i++ {
subResult := results[i]
if subResult != nil {
result = append(result, subResult...)
}
}
return result, nil
}
func DeleteRecursive(zconn Conn, zkPath string, version int) error {
// version: -1 delete any version of the node at path - only applies to the top node
err := zconn.Delete(zkPath, int32(version))
if err == nil {
return nil
}
if !ZkErrorEqual(err, zk.ErrNotEmpty) {
return err
}
// Remove the ability for other nodes to get created while we are trying to delete.
// Otherwise, you can enter a race condition, or get starved out from deleting.
_, err = zconn.SetACL(zkPath, zk.WorldACL(zk.PermAdmin|zk.PermDelete|zk.PermRead), int32(version))
if err != nil {
return err
}
children, _, err := zconn.Children(zkPath)
if err != nil {
return err
}
for _, child := range children {
err := DeleteRecursive(zconn, path.Join(zkPath, child), -1)
if err != nil && !ZkErrorEqual(err, zk.ErrNoNode) {
return fmt.Errorf("zkutil: recursive delete failed: %v", err)
}
}
err = zconn.Delete(zkPath, int32(version))
if err != nil && !ZkErrorEqual(err, zk.ErrNotEmpty) {
err = fmt.Errorf("zkutil: nodes getting recreated underneath delete (app race condition): %v", zkPath)
}
return err
}
// The lexically lowest node is the lock holder - verify that this
// path holds the lock. Call this queue-lock because the semantics are
// a hybrid. Normal zk locks make assumptions about sequential
// numbering that don't hold when the data in a lock is modified.
// if the provided 'interrupted' chan is closed, we'll just stop waiting
// and return an interruption error
func ObtainQueueLock(zconn Conn, zkPath string, wait time.Duration, interrupted chan struct{}) error {
queueNode := path.Dir(zkPath)
lockNode := path.Base(zkPath)
timer := time.NewTimer(wait)
trylock:
children, _, err := zconn.Children(queueNode)
if err != nil {
return fmt.Errorf("zkutil: trylock failed %v", err)
}
sort.Strings(children)
if len(children) > 0 {
if children[0] == lockNode {
return nil
}
if wait > 0 {
prevLock := ""
for i := 1; i < len(children); i++ {
if children[i] == lockNode {
prevLock = children[i-1]
break
}
}
if prevLock == "" {
return fmt.Errorf("zkutil: no previous queue node found: %v", zkPath)
}
zkPrevLock := path.Join(queueNode, prevLock)
_, stat, watch, err := zconn.ExistsW(zkPrevLock)
if err != nil {
return fmt.Errorf("zkutil: unable to watch queued node %v %v", zkPrevLock, err)
}
if stat == nil {
goto trylock
}
select {
case <-timer.C:
break
case <-interrupted:
return ErrInterrupted
case <-watch:
// The precise event doesn't matter - try to read again regardless.
goto trylock
}
}
return ErrTimeout
}
return fmt.Errorf("zkutil: empty queue node: %v", queueNode)
}
func ZkEventOk(e zk.Event) bool {
return e.State == zk.StateConnected
}
func NodeExists(zconn Conn, zkPath string) (bool, error) {
b, _, err := zconn.Exists(zkPath)
return b, err
}
// Close the release channel when you want to clean up nicely.
func CreatePidNode(zconn Conn, zkPath string, contents string, done chan struct{}) error {
// On the first try, assume the cluster is up and running, that will
// help hunt down any config issues present at startup
if _, err := zconn.Create(zkPath, []byte(contents), zk.FlagEphemeral, zk.WorldACL(PERM_FILE)); err != nil {
if ZkErrorEqual(err, zk.ErrNodeExists) {
err = zconn.Delete(zkPath, -1)
}
if err != nil {
return fmt.Errorf("zkutil: failed deleting pid node: %v: %v", zkPath, err)
}
_, err = zconn.Create(zkPath, []byte(contents), zk.FlagEphemeral, zk.WorldACL(PERM_FILE))
if err != nil {
return fmt.Errorf("zkutil: failed creating pid node: %v: %v", zkPath, err)
}
}
go func() {
for {
_, _, watch, err := zconn.GetW(zkPath)
if err != nil {
if ZkErrorEqual(err, zk.ErrNoNode) {
_, err = zconn.Create(zkPath, []byte(contents), zk.FlagEphemeral, zk.WorldACL(zk.PermAll))
if err != nil {
log.Warningf("failed recreating pid node: %v: %v", zkPath, err)
} else {
log.Infof("recreated pid node: %v", zkPath)
continue
}
} else {
log.Warningf("failed reading pid node: %v", err)
}
} else {
select {
case event := <-watch:
if ZkEventOk(event) && event.Type == zk.EventNodeDeleted {
// Most likely another process has started up. However,
// there is a chance that an ephemeral node is deleted by
// the session expiring, yet that same session gets a watch
// notification. This seems like buggy behavior, but rather
// than race too hard on the node, just wait a bit and see
// if the situation resolves itself.
log.Warningf("pid deleted: %v", zkPath)
} else {
log.Infof("pid node event: %v", event)
}
// break here and wait for a bit before attempting
case <-done:
log.Infof("pid watcher stopped on done: %v", zkPath)
return
}
}
select {
// No one likes a thundering herd, least of all zk.
case <-time.After(5*time.Second + time.Duration(rand.Int63n(55e9))):
case <-done:
log.Infof("pid watcher stopped on done: %v", zkPath)
return
}
}
}()
return nil
}
// ZLocker is an interface for a lock that can fail.
type ZLocker interface {
Lock(desc string) error
LockWithTimeout(wait time.Duration, desc string) error
Unlock() error
Interrupt()
}
// Experiment with a little bit of abstraction.
// FIMXE(msolo) This object may need a mutex to ensure it can be shared
// across goroutines.
type zMutex struct {
mu sync.Mutex
zconn Conn
path string // Path under which we try to create lock nodes.
contents string
interrupted chan struct{}
name string // The name of the specific lock node we created.
ephemeral bool
}
// CreateMutex initializes an unaquired mutex. A mutex is released only
// by Unlock. You can clean up a mutex with delete, but you should be
// careful doing so.
func CreateMutex(zconn Conn, zkPath string) ZLocker {
zm, err := CreateMutexWithContents(zconn, zkPath, map[string]interface{}{})
if err != nil {
panic(err) // should never happen
}
return zm
}
// CreateMutex initializes an unaquired mutex with special content for this mutex.
// A mutex is released only by Unlock. You can clean up a mutex with delete, but you should be
// careful doing so.
func CreateMutexWithContents(zconn Conn, zkPath string, contents map[string]interface{}) (ZLocker, error) {
hostname, err := os.Hostname()
if err != nil {
return nil, err
}
pid := os.Getpid()
contents["hostname"] = hostname
contents["pid"] = pid
data, err := json.Marshal(contents)
if err != nil {
return nil, err
}
return &zMutex{zconn: zconn, path: zkPath, contents: string(data), interrupted: make(chan struct{})}, nil
}
// Interrupt releases a lock that's held.
func (zm *zMutex) Interrupt() {
select {
case zm.interrupted <- struct{}{}:
default:
log.Warningf("zmutex interrupt blocked")
}
}
// Lock returns nil when the lock is acquired.
func (zm *zMutex) Lock(desc string) error {
return zm.LockWithTimeout(365*24*time.Hour, desc)
}
// LockWithTimeout returns nil when the lock is acquired. A lock is
// held if the file exists and you are the creator. Setting the wait
// to zero makes this a nonblocking lock check.
//
// FIXME(msolo) Disallow non-super users from removing the lock?
func (zm *zMutex) LockWithTimeout(wait time.Duration, desc string) (err error) {
timer := time.NewTimer(wait)
defer func() {
if panicErr := recover(); panicErr != nil || err != nil {
zm.deleteLock()
}
}()
// Ensure the rendezvous node is here.
// FIXME(msolo) Assuming locks are contended, it will be cheaper to assume this just
// exists.
_, err = CreateRecursive(zm.zconn, zm.path, "", 0, zk.WorldACL(PERM_DIRECTORY))
if err != nil && !ZkErrorEqual(err, zk.ErrNodeExists) {
return err
}
lockPrefix := path.Join(zm.path, "lock-")
zflags := zk.FlagSequence
if zm.ephemeral {
zflags = zflags | zk.FlagEphemeral
}
// update node content
var lockContent map[string]interface{}
err = json.Unmarshal([]byte(zm.contents), &lockContent)
if err != nil {
return err
}
lockContent["desc"] = desc
newContent, err := json.Marshal(lockContent)
if err != nil {
return err
}
createlock:
lockCreated, err := zm.zconn.Create(lockPrefix, newContent, int32(zflags), zk.WorldACL(PERM_FILE))
if err != nil {
return err
}
name := path.Base(lockCreated)
zm.mu.Lock()
zm.name = name
zm.mu.Unlock()
trylock:
children, _, err := zm.zconn.Children(zm.path)
if err != nil {
return fmt.Errorf("zkutil: trylock failed %v", err)
}
sort.Strings(children)
if len(children) == 0 {
return fmt.Errorf("zkutil: empty lock: %v", zm.path)
}
if children[0] == name {
// We are the lock owner.
return nil
}
// This is the degenerate case of a nonblocking lock check. It's not optimal, but
// also probably not worth optimizing.
if wait == 0 {
return ErrTimeout
}
prevLock := ""
for i := 1; i < len(children); i++ {
if children[i] == name {
prevLock = children[i-1]
break
}
}
if prevLock == "" {
// This is an interesting case. The node disappeared
// underneath us, probably due to a session loss. We can
// recreate the lock node (with a new sequence number) and
// keep trying.
log.Warningf("zkutil: no lock node found: %v/%v", zm.path, zm.name)
goto createlock
}
zkPrevLock := path.Join(zm.path, prevLock)
exist, stat, watch, err := zm.zconn.ExistsW(zkPrevLock)
if err != nil {
// FIXME(msolo) Should this be a retry?
return fmt.Errorf("zkutil: unable to watch previous lock node %v %v", zkPrevLock, err)
}
if stat == nil || !exist {
goto trylock
}
select {
case <-timer.C:
return ErrTimeout
case <-zm.interrupted:
return ErrInterrupted
case event := <-watch:
log.Infof("zkutil: lock event: %v", event)
// The precise event doesn't matter - try to read again regardless.
goto trylock
}
panic("unexpected")
}
// Unlock returns nil if the lock was successfully
// released. Otherwise, it is most likely a zk related error.
func (zm *zMutex) Unlock() error {
return zm.deleteLock()
}
func (zm *zMutex) deleteLock() error {
zm.mu.Lock()
zpath := path.Join(zm.path, zm.name)
zm.mu.Unlock()
err := zm.zconn.Delete(zpath, -1)
if err != nil && !ZkErrorEqual(err, zk.ErrNoNode) {
return err
}
return nil
}
// ZElector stores basic state for running an election.
type ZElector struct {
*zMutex
path string
leader string
}
func (ze *ZElector) isLeader() bool {
return ze.leader == ze.name
}
type electionEvent struct {
Event int
Err error
}
type backoffDelay struct {
min time.Duration
max time.Duration
delay time.Duration
}
func newBackoffDelay(min, max time.Duration) *backoffDelay {
return &backoffDelay{min, max, min}
}
func (bd *backoffDelay) NextDelay() time.Duration {
delay := bd.delay
bd.delay = 2 * bd.delay
if bd.delay > bd.max {
bd.delay = bd.max
}
return delay
}
func (bd *backoffDelay) Reset() {
bd.delay = bd.min
}
// ElectorTask is the interface for a task that runs essentially
// forever or until something bad happens. If a task must be stopped,
// it should be handled promptly - no second notification will be
// sent.
type ElectorTask interface {
Run() error
Stop()
// Return true if interrupted, false if it died of natural causes.
// An interrupted task indicates that the election should stop.
Interrupted() bool
}
// CreateElection returns an initialized elector. An election is
// really a cycle of events. You are flip-flopping between leader and
// candidate. It's better to think of this as a stream of events that
// one needs to react to.
func CreateElection(zconn Conn, zkPath string) ZElector {
zm, err := CreateElectionWithContents(zconn, zkPath, map[string]interface{}{})
if err != nil {
// should never happend
panic(err)
}
return zm
}
// CreateElection returns an initialized elector with special contents. An election is
// really a cycle of events. You are flip-flopping between leader and
// candidate. It's better to think of this as a stream of events that
// one needs to react to.
func CreateElectionWithContents(zconn Conn, zkPath string, contents map[string]interface{}) (ZElector, error) {
l, err := CreateMutexWithContents(zconn, path.Join(zkPath, "candidates"), contents)
if err != nil {
return ZElector{}, err
}
zm := l.(*zMutex)
zm.ephemeral = true
return ZElector{zMutex: zm, path: zkPath}, nil
}
// RunTask returns nil when the underlyingtask ends or the error it
// generated.
func (ze *ZElector) RunTask(task ElectorTask) error {
delay := newBackoffDelay(100*time.Millisecond, 1*time.Minute)
leaderPath := path.Join(ze.path, "leader")
for {
_, err := CreateRecursive(ze.zconn, leaderPath, "", 0, zk.WorldACL(PERM_FILE))
if err == nil || ZkErrorEqual(err, zk.ErrNodeExists) {
break
}
log.Warningf("election leader create failed: %v", err)
time.Sleep(delay.NextDelay())
}
for {
err := ze.Lock("RunTask")
if err != nil {
log.Warningf("election lock failed: %v", err)
if err == ErrInterrupted {
return ErrInterrupted
}
continue
}
// Confirm your win and deliver acceptance speech. This notifies
// listeners who will have been watching the leader node for
// changes.
_, err = ze.zconn.Set(leaderPath, []byte(ze.contents), -1)
if err != nil {
log.Warningf("election promotion failed: %v", err)
continue
}
log.Infof("election promote leader %v", leaderPath)
taskErrChan := make(chan error)
go func() {
taskErrChan <- task.Run()
}()
watchLeader:
// Watch the leader so we can get notified if something goes wrong.
data, _, watch, err := ze.zconn.GetW(leaderPath)
if err != nil {
log.Warningf("election unable to watch leader node %v %v", leaderPath, err)
// FIXME(msolo) Add delay
goto watchLeader
}
if string(data) != ze.contents {
log.Warningf("election unable to promote leader")
task.Stop()
// We won the election, but we didn't become the leader. How is that possible?
// (see Bush v. Gore for some inspiration)
// It means:
// 1. Someone isn't playing by the election rules (a bad actor).
// Hard to detect - let's assume we don't have this problem. :)
// 2. We lost our connection somehow and the ephemeral lock was cleared,
// allowing someone else to win the election.
continue
}
// This is where we start our target process and watch for its failure.
waitForEvent:
select {
case <-ze.interrupted:
log.Warning("election interrupted - stop child process")
task.Stop()
// Once the process dies from the signal, this will all tear down.
goto waitForEvent
case taskErr := <-taskErrChan:
// If our code fails, unlock to trigger an election.
log.Infof("election child process ended: %v", taskErr)
ze.Unlock()
if task.Interrupted() {
log.Warningf("election child process interrupted - stepping down")
return ErrInterrupted
}
continue
case zevent := <-watch:
// We had a zk connection hiccup. We have a few choices,
// but it depends on the constraints and the events.
//
// If we get SESSION_EXPIRED our connection loss triggered an
// election that we won't have won and the thus the lock was
// automatically freed. We have no choice but to start over.
if zevent.State == zk.StateExpired {
log.Warningf("election leader watch expired")
task.Stop()
continue
}
// Otherwise, we had an intermittent issue or something touched
// the node. Either we lost our position or someone broke
// protocol and touched the leader node. We just reconnect and
// revalidate. In the meantime, assume we are still the leader
// until we determine otherwise.
//
// On a reconnect we will be able to see the leader
// information. If we still hold the position, great. If not, we
// kill the associated process.
//
// On a leader node change, we need to perform the same
// validation. It's possible an election completes without the
// old leader realizing he is out of touch.
log.Warningf("election leader watch event %v", zevent)
goto watchLeader
}
}
panic("unreachable")
}