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forgejo/modules/avatar/identicon/identicon.go

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// Copyright 2021 The Gitea Authors. All rights reserved.
// SPDX-License-Identifier: MIT
// Copied and modified from https://github.com/issue9/identicon/ (MIT License)
// Generate pseudo-random avatars by IP, E-mail, etc.
package identicon
import (
[GITEA] Drop sha256-simd in favor of stdlib - In Go 1.21 the crypto/sha256 [got a massive improvement](https://go.dev/doc/go1.21#crypto/sha256) by utilizing the SHA instructions for AMD64 CPUs, which sha256-simd already was doing. The performance is now on par and I think it's preferable to use the standard library rather than a package when possible. ``` cpu: AMD Ryzen 5 3600X 6-Core Processor │ simd.txt │ go.txt │ │ sec/op │ sec/op vs base │ Hash/8Bytes-12 63.25n ± 1% 73.38n ± 1% +16.02% (p=0.002 n=6) Hash/64Bytes-12 98.73n ± 1% 105.30n ± 1% +6.65% (p=0.002 n=6) Hash/1K-12 567.2n ± 1% 572.8n ± 1% +0.99% (p=0.002 n=6) Hash/8K-12 4.062µ ± 1% 4.062µ ± 1% ~ (p=0.396 n=6) Hash/1M-12 512.1µ ± 0% 510.6µ ± 1% ~ (p=0.485 n=6) Hash/5M-12 2.556m ± 1% 2.564m ± 0% ~ (p=0.093 n=6) Hash/10M-12 5.112m ± 0% 5.127m ± 0% ~ (p=0.093 n=6) geomean 13.82µ 14.27µ +3.28% │ simd.txt │ go.txt │ │ B/s │ B/s vs base │ Hash/8Bytes-12 120.6Mi ± 1% 104.0Mi ± 1% -13.81% (p=0.002 n=6) Hash/64Bytes-12 618.2Mi ± 1% 579.8Mi ± 1% -6.22% (p=0.002 n=6) Hash/1K-12 1.682Gi ± 1% 1.665Gi ± 1% -0.98% (p=0.002 n=6) Hash/8K-12 1.878Gi ± 1% 1.878Gi ± 1% ~ (p=0.310 n=6) Hash/1M-12 1.907Gi ± 0% 1.913Gi ± 1% ~ (p=0.485 n=6) Hash/5M-12 1.911Gi ± 1% 1.904Gi ± 0% ~ (p=0.093 n=6) Hash/10M-12 1.910Gi ± 0% 1.905Gi ± 0% ~ (p=0.093 n=6) geomean 1.066Gi 1.032Gi -3.18% ``` (cherry picked from commit abd94ff5b59c86e793fd9bf12187ea6cfd1f3fa1) (cherry picked from commit 15e81637abf70576a564cf9eecaa9640228afb5b) Conflicts: go.mod https://codeberg.org/forgejo/forgejo/pulls/1581 (cherry picked from commit 5caea2d75aeac78fb306f58a3cf7809d5b70c7f2) (cherry picked from commit 08da542cce2c1571cedd4183268a903ab581d2e3) (cherry picked from commit d71a8cc9fb816a3b6562a661286f1d3961821b67) (cherry picked from commit 63c9fc2bee5b71e6ce3898bbf9b9bce827705acc) (cherry picked from commit e1db85d48a2de7cff0d438aac81023c4b50cdae4) (cherry picked from commit 5e86a5d2d13319c09199a35a4c0568389b03a2a2)
2023-09-30 00:45:31 +02:00
"crypto/sha256"
"fmt"
"image"
"image/color"
)
const minImageSize = 16
// Identicon is used to generate pseudo-random avatars
type Identicon struct {
foreColors []color.Color
backColor color.Color
size int
rect image.Rectangle
}
// New returns an Identicon struct with the correct settings
// size image size
// back background color
// fore all possible foreground colors. only one foreground color will be picked randomly for one image
func New(size int, back color.Color, fore ...color.Color) (*Identicon, error) {
if len(fore) == 0 {
return nil, fmt.Errorf("foreground is not set")
}
if size < minImageSize {
return nil, fmt.Errorf("size %d is smaller than min size %d", size, minImageSize)
}
return &Identicon{
foreColors: fore,
backColor: back,
size: size,
rect: image.Rect(0, 0, size, size),
}, nil
}
// Make generates an avatar by data
func (i *Identicon) Make(data []byte) image.Image {
h := sha256.New()
h.Write(data)
sum := h.Sum(nil)
b1 := int(sum[0]+sum[1]+sum[2]) % len(blocks)
b2 := int(sum[3]+sum[4]+sum[5]) % len(blocks)
c := int(sum[6]+sum[7]+sum[8]) % len(centerBlocks)
b1Angle := int(sum[9]+sum[10]) % 4
b2Angle := int(sum[11]+sum[12]) % 4
foreColor := int(sum[11]+sum[12]+sum[15]) % len(i.foreColors)
return i.render(c, b1, b2, b1Angle, b2Angle, foreColor)
}
func (i *Identicon) render(c, b1, b2, b1Angle, b2Angle, foreColor int) image.Image {
p := image.NewPaletted(i.rect, []color.Color{i.backColor, i.foreColors[foreColor]})
drawBlocks(p, i.size, centerBlocks[c], blocks[b1], blocks[b2], b1Angle, b2Angle)
return p
}
/*
# Algorithm
Origin: An image is splitted into 9 areas
```
-------------
| 1 | 2 | 3 |
-------------
| 4 | 5 | 6 |
-------------
| 7 | 8 | 9 |
-------------
```
Area 1/3/9/7 use a 90-degree rotating pattern.
Area 1/3/9/7 use another 90-degree rotating pattern.
Area 5 uses a random pattern.
The Patched Fix: make the image left-right mirrored to get rid of something like "swastika"
*/
// draw blocks to the paletted
// c: the block drawer for the center block
// b1,b2: the block drawers for other blocks (around the center block)
// b1Angle,b2Angle: the angle for the rotation of b1/b2
func drawBlocks(p *image.Paletted, size int, c, b1, b2 blockFunc, b1Angle, b2Angle int) {
nextAngle := func(a int) int {
return (a + 1) % 4
}
padding := (size % 3) / 2 // in cased the size can not be aligned by 3 blocks.
blockSize := size / 3
twoBlockSize := 2 * blockSize
// center
c(p, blockSize+padding, blockSize+padding, blockSize, 0)
// left top (1)
b1(p, 0+padding, 0+padding, blockSize, b1Angle)
// center top (2)
b2(p, blockSize+padding, 0+padding, blockSize, b2Angle)
b1Angle = nextAngle(b1Angle)
b2Angle = nextAngle(b2Angle)
// right top (3)
// b1(p, twoBlockSize+padding, 0+padding, blockSize, b1Angle)
// right middle (6)
// b2(p, twoBlockSize+padding, blockSize+padding, blockSize, b2Angle)
b1Angle = nextAngle(b1Angle)
b2Angle = nextAngle(b2Angle)
// right bottom (9)
// b1(p, twoBlockSize+padding, twoBlockSize+padding, blockSize, b1Angle)
// center bottom (8)
b2(p, blockSize+padding, twoBlockSize+padding, blockSize, b2Angle)
b1Angle = nextAngle(b1Angle)
b2Angle = nextAngle(b2Angle)
// lef bottom (7)
b1(p, 0+padding, twoBlockSize+padding, blockSize, b1Angle)
// left middle (4)
b2(p, 0+padding, blockSize+padding, blockSize, b2Angle)
// then we make it left-right mirror, so we didn't draw 3/6/9 before
for x := 0; x < size/2; x++ {
for y := 0; y < size; y++ {
p.SetColorIndex(size-x, y, p.ColorIndexAt(x, y))
}
}
}