mirror of
https://codeberg.org/forgejo/forgejo
synced 2024-11-28 12:46:09 +01:00
68 lines
1.8 KiB
Go
68 lines
1.8 KiB
Go
|
// Copyright 2016 The Gogs Authors. All rights reserved.
|
||
|
// Use of this source code is governed by a MIT-style
|
||
|
// license that can be found in the LICENSE file.
|
||
|
|
||
|
package sync
|
||
|
|
||
|
import (
|
||
|
"sync"
|
||
|
)
|
||
|
|
||
|
// SingleInstancePool is a pool of non-identical instances
|
||
|
// that only one instance with same identity is in the pool at a time.
|
||
|
// In other words, only instances with different identities can exist
|
||
|
// at the same time.
|
||
|
//
|
||
|
// This pool is particularly useful for performing tasks on same resource
|
||
|
// on the file system in different goroutines.
|
||
|
type SingleInstancePool struct {
|
||
|
lock sync.Mutex
|
||
|
|
||
|
// pool maintains locks for each instance in the pool.
|
||
|
pool map[string]*sync.Mutex
|
||
|
|
||
|
// count maintains the number of times an instance with same identity checks in
|
||
|
// to the pool, and should be reduced to 0 (removed from map) by checking out
|
||
|
// with same number of times.
|
||
|
count map[string]int
|
||
|
}
|
||
|
|
||
|
// NewSingleInstancePool initializes and returns a new SingleInstancePool object.
|
||
|
func NewSingleInstancePool() *SingleInstancePool {
|
||
|
return &SingleInstancePool{
|
||
|
pool: make(map[string]*sync.Mutex),
|
||
|
count: make(map[string]int),
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// CheckIn checks in an instance to the pool and hangs while instance
|
||
|
// with same indentity is using the lock.
|
||
|
func (p *SingleInstancePool) CheckIn(identity string) {
|
||
|
p.lock.Lock()
|
||
|
|
||
|
lock, has := p.pool[identity]
|
||
|
if !has {
|
||
|
lock = &sync.Mutex{}
|
||
|
p.pool[identity] = lock
|
||
|
}
|
||
|
p.count[identity]++
|
||
|
|
||
|
p.lock.Unlock()
|
||
|
lock.Lock()
|
||
|
}
|
||
|
|
||
|
// CheckOut checks out an instance from the pool and releases the lock
|
||
|
// to let other instances with same identity to grab the lock.
|
||
|
func (p *SingleInstancePool) CheckOut(identity string) {
|
||
|
p.lock.Lock()
|
||
|
defer p.lock.Unlock()
|
||
|
|
||
|
p.pool[identity].Unlock()
|
||
|
if p.count[identity] == 1 {
|
||
|
delete(p.pool, identity)
|
||
|
delete(p.count, identity)
|
||
|
} else {
|
||
|
p.count[identity]--
|
||
|
}
|
||
|
}
|